1、第一个直接改变鼠标样式
[javascript] view plain copy #pragma strict public var cursorTexture:Texture2D; private var changeFlag = false; function Update(){ if(changeFlag){ Cursor.SetCursor(cursorTexture,Vector2.zero,CursorMode.Auto); }else{ Cursor.SetCursor(null,Vector2.zero,CursorMode.Auto); } } function OnGUI(){ if(GUI.Button(Rect(10,10,100,50),"hand")){ changeFlag = true; } if(GUI.Button(Rect(120,10,100,50),"arrow")){ changeFlag = false; } } 2、隐藏鼠标,在鼠标位置放一新图片 [javascript] view plain copy #pragma strict public var cursorTexture:Texture2D; private var changeFlag = false; function OnGUI(){ if(GUI.Button(Rect(10,10,100,50),"hand")){ changeFlag = true; Screen.showCursor = false; } if(GUI.Button(Rect(120,10,100,50),"arrow")){ changeFlag = false; Screen.showCursor = true; } if(changeFlag){ var mousePos = Input.mousePosition; GUI.DrawTexture(Rect(mousePos.x,Screen.height - mousePos.y,cursorTexture.width,cursorTexture.height),cursorTexture); } } 需要注意几点的是:用第一种方法中的鼠标图片要修改图片导入的属性,即在inspector中的Texture Type要改为Cursor,否则鼠标会显示不正常。第二种方法中,在unity编辑器中运行的时候,当改变鼠标样式后,默认的鼠标箭头样式不会消失,但是发布之后就没有什么问题了。
