1.底层C++
SufaceFlinger类图的静态结构 2.上层Java的调用流程。
首先,直接从WindowManagerService入手:
public int relayoutWindow(Session session, IWindow client, int seq, WindowManager.LayoutParams attrs, int requestedWidth, int requestedHeight, int viewVisibility, int flags, Rect outFrame, Rect outContentInsets, Rect outVisibleInsets, Configuration outConfig, Surface outSurface) 这个方法中有一句: Surface surface = win.createSurfaceLocked(); 创建Surface,然后继续跟下去,跟到了jni(android_view_Surface.cpp)的如下方法: static void Surface_init( JNIEnv* env, jobject clazz, jobject session, jint, jstring jname, jint dpy, jint w, jint h, jint format, jint flags) { if (session == NULL) { doThrowNPE(env); return; } SurfaceComposerClient* client = (SurfaceComposerClient*)env->GetIntField(session, sso.client); sp<SurfaceControl> surface; if (jname == NULL) { surface = client->createSurface(dpy, w, h, format, flags); } else { const jchar* str = env->GetStringCritical(jname, 0); const String8 name(str, env->GetStringLength(jname)); env->ReleaseStringCritical(jname, str); surface = client->createSurface(name, dpy, w, h, format, flags); } if (surface == 0) { jniThrowException(env, OutOfResourcesException, NULL); return; } setSurfaceControl(env, clazz, surface); } 郁闷的是这个session又是如何初始化的,同样在android_view_Surface.cpp中: static void SurfaceSession_init(JNIEnv* env, jobject clazz) { sp<SurfaceComposerClient> client = new SurfaceComposerClient; client->incStrong(clazz); env->SetIntField(clazz, sso.client, (int)client.get()); } 非常好,那么这个client就是和java层SurfaceSession构成了一一对应关系咯?事实的确如此。看java层的 SurfaceSession的定义,里面仅有的成员变量就是这个client: public class SurfaceSession { /** Create a new connection with the surface flinger. */ public SurfaceSession() { init(); } /** Forcibly detach native resources associated with this object. * Unlike destroy(), after this call any surfaces that were created * from the session will no longer work. The session itself is destroyed. */ public native void kill(); /* no user serviceable parts here ... */ @Override protected void finalize() throws Throwable { destroy(); } private native void init(); private native void destroy(); private int mClient; } 好了,现在回到java层继续看Surface。现在的概念应该很明确了,从本质上来说,Surface是由SurfaceSession创建的。那么SurfaceSession 又是由谁创建的呢? 既然SurfaceSession 是Session的成员变量,那么就顺藤摸瓜去看: void windowAddedLocked() { if (mSurfaceSession == null) { if (WindowManagerService.localLOGV) Slog.v( WindowManagerService.TAG, "First window added to " + this + ", creating SurfaceSession"); mSurfaceSession = new SurfaceSession(); if (WindowManagerService.SHOW_TRANSACTIONS) Slog.i( WindowManagerService.TAG, " NEW SURFACE SESSION " + mSurfaceSession); mService.mSessions.add(this); } mNumWindow++; } 那么windowAddedLocked又是谁调用的呢?在WIndowState.java中: void attach() { if (WindowManagerService.localLOGV) Slog.v( WindowManagerService.TAG, "Attaching " + this + " token=" + mToken + ", list=" + mToken.windows); mSession.windowAddedLocked(); } 那么这个attach又是谁调用的呢?WindowManagerService.java的一个方法,如下: public int addWindow(Session session, IWindow client, int seq, WindowManager.LayoutParams attrs, int viewVisibility, Rect outContentInsets, InputChannel outInputChannel) 由于这个方法比较长,就不贴了,只看其中最关键的地方,其中有这么一句话: win.attach(); 经过这么一分析,清楚了,SurfaceSession是WindowManagerService在addWindow的时候创建的。而 Surface是在WIndowManagerService进行relayoutWindow时创建的。 大小: 54 KB 查看图片附件