Android MaskFilter: BlurMaskFilter、EmbossMaskFilter

xiaoxiao2021-02-28  9

MaskFilter


MaskFilter是一个基类对象,为Paint分配alpha通道的mask效果。 它的子类实现有:BlurMaskFilter、EmbossMaskFilter 主要被使用在Paint中:paint.setMaskFilter(maskFilter)

 

BlurMaskFilter


主要用于掩饰(mask)和模糊(blur) Paint所作用的对象上,并根据radius值和BlurMaskFilter.Blur 值来调整。

源码:

public class BlurMaskFilter extends MaskFilter { public enum Blur { NORMAL(0), SOLID(1), OUTER(2), INNER(3); Blur(int value) { native_int = value; } final int native_int; } public BlurMaskFilter(float radius, Blur style) { native_instance = nativeConstructor(radius, style.native_int); } private static native long nativeConstructor(float radius, int style); }

构造函数:public BlurMaskFilter(float radius, Blur style)

radius : 指定要模糊的范围,必须大于0

Blur是个枚举类型,其各元素函义:

Normal 对应物体边界的内部和外部都将进行模糊 paint.setColor(Color.RED); paint.setMaskFilter(new BlurMaskFilter(10, Blur.NORMAL)); canvas.drawRect(100, 100, 500, 500, paint);

原图:

radius=10:

radius=100:

再来看看对Bitmap的绘制影响:

paint.setColor(Color.RED); paint.setMaskFilter(new BlurMaskFilter(20, Blur.NORMAL)); canvas.drawBitmap(bitmap, bitmapSrcRect, new Rect(100, 100, 500, 500), paint);

radius=20:

radius=100:

 

SOLID 图像边界外产生一层与Paint颜色一致阴影效果,不影响图像的本身

OUTER 图像边界外产生一层阴影,图像内部镂空

INNER 在图像边界内部产生模糊效果,外部不绘制

 

EmbossMaskFilter


指定了光源的方向和环境光强度来添加浮雕效果

源码:

public class EmbossMaskFilter extends MaskFilter { /** * Create an emboss maskfilter * * @param direction array of 3 scalars [x, y, z] specifying the direction of the light source * @param ambient 0...1 amount of ambient light * @param specular coefficient for specular highlights (e.g. 8) * @param blurRadius amount to blur before applying lighting (e.g. 3) * @return the emboss maskfilter */ public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius) { if (direction.length < 3) { throw new ArrayIndexOutOfBoundsException(); } native_instance = nativeConstructor(direction, ambient, specular, blurRadius); } private static native long nativeConstructor(float[] direction, float ambient, float specular, float blurRadius); }

构造参数:

direction 是一个含有三个float元素的数组,对应x、y、z三个方向上的值;用于指定光源方向

ambient 环境光的因子 (0~1),0~1表示从暗到亮

specular 镜面反射系数,越接近0,反射光越强

blurRadius 模糊半径,值越大,模糊效果越明显

例:

paint.setColor(Color.RED); paint.setMaskFilter(new EmbossMaskFilter(new float[]{50, 50, 50},0.0f, 0,30)); paint.setTextSize(80); canvas.drawText("中华人民共和国", 20, 200, paint);

 

若paint.setMaskFilter(new EmbossMaskFilter(new float[]{20, 20, 20},0.5f, 1,10));

EmbossMaskFilter 的使用,参数的设定只能靠一次次的尝试

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