先贴上代码
demo.cpp
#include<iostream> #include<stdlib.h> #include"Line.h" using namespace std; int main() { Line *p=new Line(1,2,3,4); delete p; p=NULL; system("pause"); return 0; } Line.h #include"Coordinate.h" class Line { public: Line(int x1,int y1,int x2,int y2); ~Line(); void printInfo(); private: Coordinate *m_pCoorA; Coordinate *m_pCoorB; }; Line.cpp #include<iostream> #include"Line.h" using namespace std; Line::Line(int x1,int y1,int x2,int y2):m_pCoorA(new Coordinate(x1,y1)),m_pCoorB(new Coordinate(x2,y2)) { cout<<"Line()"<<endl; } Line::~Line() { delete m_pCoorA; m_pCoorA=NULL; delete m_pCoorB; m_pCoorB=NULL; cout<<"~Line()"<<endl; } void Line::printInfo() { cout<<"printInfo()"<<endl; cout<<"("<<m_pCoorA->getX()<<","<<m_pCoorA->getY()<<")"<<endl; cout<<"("<<m_pCoorB->getX()<<","<<m_pCoorB->getY()<<")"<<endl; } Coordinate.cpp #include"Coordinate.h" #include<iostream> using namespace std; Coordinate::Coordinate(int x,int y) { m_iX=x; m_iY=y; cout<<"Coordinate()"<<m_iX<<","<<m_iY<<endl; } Coordinate::~Coordinate() { cout<<"~Coordinate"<<m_iX<<","<<m_iY<<endl; } int Coordinate::getX() { return m_iX; } int Coordinate::getY() { return m_iY; } Coordinate.h class Coordinate { public: Coordinate(int x,int y); ~Coordinate(); int getX(); int getY(); private: int m_iX; int m_iY; }; 有几个我学习之后觉得要注意的点1、如果一个类里面含有对象成员指针,其实按部就班来写就好了,在构造函数里面进行new,在析构函数里面注意释放和赋值NULL
其实在构造函数那里还应该判断new出来成功与否
2、对象成员指针和对象成员不一样,对象成员必须使用初始化列表来进行初始化,但是对象成员指针就不一样了,它可以在初始化列表里面初始化也可以在构造函数内进行初始化
3、如果使用初始化列表,要有()等价于=的概念
什么意思呢?
Line::Line(int x1,int y1,int x2,int y2):m_pCoorA(new Coordinate(x1,y1)),m_pCoorB(new Coordinate(x2,y2))这一句话,其实我一开始写的是m_pCoorA=new Coordinate(x1,x2)......
但其实我是还没有熟悉初始化列表的使用
()等价于=的概念非常重要,我需要多多熟悉