using UnityEngine
using System
.Collections
using System
.Collections.Generic
using DG
.Tweening
public class Test : MonoBehaviour {
public GameObject m_tar
Vector3 m_tarPos = Vector3
.zero
Quaternion m_tarQua = Quaternion
.identity
Dictionary<Transform, Vector3> m_mapPosReset = new Dictionary<Transform, Vector3>()
Dictionary<Transform, Quaternion> m_mapQuaReset = new Dictionary<Transform, Quaternion>()
// Use this for initialization
void Start () {
DOTween
.Init()
ChildPosInit()
}
// Update is called once per frame
void Update () {
}
void ChildPosInit()
{
m_tarPos = m_tar
.transform.position
m_tarQua = m_tar
.transform.rotation
foreach (var render
in m_tar
.GetComponentsInChildren<Transform>())
{
m_mapPosReset[render
.transform] = render
.transform.position
m_mapQuaReset[render
.transform] = render
.transform.rotation
}
}
public void ChildPosReset()
{
m_tar
.transform.DOMove(m_tarPos,
0.5f)
m_tar
.transform.DORotate(m_tarQua
.eulerAngles,
0.5f)
foreach (var it
in m_mapPosReset)
{
it
.Key.DOMove(it
.Value,
0.5f)
}
foreach (var it
in m_mapQuaReset)
{
it
.Key.DORotate(it
.Value.eulerAngles,
0.5f)
}
}
}