服务端与客户端交互(二)

xiaoxiao2021-02-28  106

1.增加服务端异步的消息接收
2.修改服务器端开启异步处理客户端的请求
3.处理服务端处理客户端的连接正常关闭和非正常关闭
1.异步接收客户端发送过来的消息,上一篇接受客户端消息是在主线程中等待客户端发送,会造成主线程运行阻塞,这里调整为异步接受 主要方法:BeginReceive(字节数组,数组读取偏移,读取长度,SocketFlags.None,相应异步操作完成时回调方法,接受操作的相关信息);//开始监听客户端数据的传递,当接收到客户端数据时才调用传入的回调函数 2.同时接受多个客户端发送的消息。 主要方法:BeginAccept(相应异步操作完成时回调方法,接受操作的相关信息)//开始一个异步操作来接受一个传入的链接尝试。 3.客户端非正常关闭时服务端会抛出异常,客户端关闭是通知服务端 Try{}catch(){}捕捉异常处理 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net.Sockets; using System.Net; namespace JungleWarServer { class Program { static void Main(string[] args) { StartServerAsync(); //StartServerSync(); Console.ReadKey(); } static void StartServerAsync() { //1.创建服务端套接字 Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //2.创建服务端ip地址与端口号 IPAddress ipAddress = IPAddress.Parse("127.0.0.1"); IPEndPoint ipEndPoint = new IPEndPoint(ipAddress, 666); //3.服务端与ip地址端口号绑定 serverSocket.Bind(ipEndPoint); serverSocket.Listen(50);//开始监听端口号,处理链接的队列 //Socket clientSocket = serverSocket.Accept();//接收一个客户端链接 serverSocket.BeginAccept(StartClientServerAsync, serverSocket); } private static void StartClientServerAsync(IAsyncResult ar) { Socket serverSocket = ar.AsyncState as Socket; Socket clientSocket = serverSocket.EndAccept(ar); //向客户端发送消息 string str = "Hello !客户端。。。"; byte[] data = System.Text.Encoding.UTF8.GetBytes(str); clientSocket.Send(data); //异步接收客户端发送的消息,异步不阻塞主线程 //开始监听客户端数据的传递,当接收到客户端数据时才调用传入的回调函数 clientSocket.BeginReceive(dataBuffer, 0, 1024, SocketFlags.None, ReceiveCallBack, clientSocket); serverSocket.BeginAccept(StartClientServerAsync, serverSocket); } static byte[] dataBuffer = new byte[1024]; private static void ReceiveCallBack(IAsyncResult ar) { Socket clientSocket =null; try { clientSocket = ar.AsyncState as Socket; int count = clientSocket.EndReceive(ar); if (count==0) { clientSocket.Close(); return; } string strReceive = Encoding.UTF8.GetString(dataBuffer, 0, count); Console.WriteLine(strReceive); clientSocket.BeginReceive(dataBuffer, 0, 1024, SocketFlags.None, ReceiveCallBack, clientSocket); } catch (Exception ex) { Console.WriteLine(ex.Message); if (clientSocket!=null) { clientSocket.Close(); } } } static void StartServerSync() { //1.创建服务端套接字 Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //2.创建服务端ip地址与端口号 IPAddress ipAddress = IPAddress.Parse("127.0.0.1"); IPEndPoint ipEndPoint = new IPEndPoint(ipAddress, 666); //3.服务端与ip地址端口号绑定 serverSocket.Bind(ipEndPoint); serverSocket.Listen(50);//开始监听端口号,处理链接的队列 Socket clientSocket = serverSocket.Accept();//接收一个客户端链接 //向客户端发送消息 string str = "Hello !客户端。。。"; byte[] data = System.Text.Encoding.UTF8.GetBytes(str); clientSocket.Send(data); //接收客户端发送的消息 byte[] dataBuffer = new byte[1024]; int count = clientSocket.Receive(dataBuffer);//接收到的消息存储进数组缓存区,返回存储的长度。 string msgReceive = Encoding.UTF8.GetString(dataBuffer, 0, count); //字节数组转为消息,需指定长度 Console.WriteLine(msgReceive); Console.ReadKey(); serverSocket.Close(); } } }客户端 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net.Sockets; using System.Net; using System.Collections; namespace JungleWarClient { class Program { static void Main(string[] args) { Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); clientSocket.Connect(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 666)); //接收从服务器发送过来的消息 byte[] data = new byte[1024]; int count = clientSocket.Receive(data); string strReceive = Encoding.UTF8.GetString(data, 0, count); Console.WriteLine(strReceive); //向服务器发送消息 while (true) { string strSend = Console.ReadLine(); if (strSend=="c") { clientSocket.Close(); return; } byte[] dataSend = Encoding.UTF8.GetBytes(strSend); clientSocket.Send(dataSend); } } } }
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