Handler、Message、MessageQueue、Looper调用过程源码浅析

xiaoxiao2021-02-28  34

本文内容主要来自《Android开发艺术探索》,再加上自己的理解。在此非常感谢《开发艺术探索》的作者singwhatiwanna。        在看此文章之前建议不太了解ThreadLocal的读者先了解下上一篇文章《ThreadLocal源码浅析》,在后文中会有所涉及。         先从Hanlder说起吧,Handler的工作包含发送和接收消息,主要作用是将一个任务切换到某个指定的线程中去执行。发送一条消息的典型过程如下 [java] view plain copy print ? public final boolean sendMessage (Message msg )      {          return sendMessageDelayed(msg , 0);      }     public final boolean sendMessageDelayed (Message msg, long delayMillis )      {          if (delayMillis < 0) {              delayMillis = 0;          }          return sendMessageAtTime(msg , SystemClock.uptimeMillis() + delayMillis);      }       public boolean sendMessageAtTime (Message msg , long uptimeMillis) {          MessageQueue queue = mQueue;          if (queue == null) {              RuntimeException e = new RuntimeException(                      this + “ sendMessageAtTime() called with no mQueue”);              Log. w(”Looper”, e.getMessage(), e);              return false ;          }          return enqueueMessage(queue , msg , uptimeMillis);      }      private boolean enqueueMessage(MessageQueue queue, Message msg , long uptimeMillis)                        {           msg.target = this;          if (mAsynchronous ) {              msg.setAsynchronous( true);          }          return queue .enqueueMessage(msg, uptimeMillis);      }   public final boolean sendMessage (Message msg ) { return sendMessageDelayed(msg , 0); } public final boolean sendMessageDelayed (Message msg, long delayMillis ) { if (delayMillis < 0) { delayMillis = 0; } return sendMessageAtTime(msg , SystemClock.uptimeMillis() + delayMillis); } public boolean sendMessageAtTime (Message msg , long uptimeMillis) { MessageQueue queue = mQueue; if (queue == null) { RuntimeException e = new RuntimeException( this + " sendMessageAtTime() called with no mQueue"); Log. w("Looper", e.getMessage(), e); return false ; } return enqueueMessage(queue , msg , uptimeMillis); } private boolean enqueueMessage(MessageQueue queue, Message msg , long uptimeMillis) { msg.target = this; if (mAsynchronous ) { msg.setAsynchronous( true); } return queue .enqueueMessage(msg, uptimeMillis); }     在互相调用的过程中可以发现,最后返回了queue.enqueueMessage(msg,uptimeMillis)。这里的enqueueMessage方法的主要操作其实就是向MessageQueue中插入一条数据(注意:MessageQueue虽然翻译过来是消息队列,但是它的内部存储结构并不是真正的队列,而是采用单链表的数据结构来存储消息列表)。也就是说Handler发送消息的过程仅仅是向MessageQueue中插入了一条消息,MessageQueue的next方法就会返回这条消息给Looper,Looper收到消息后就开始处理了,最终消息由Looper交由Handler处理,即Handler的dispatchMessage方法会被调用(这里说明了这四个类之间的调用逻辑,有个印象即可,后面会进一步分析)。这里有一个地方需要;留意下:msg.target = this;脑子里稍微有个印象就好了,下文中会用到它。下面跟进dispatchMessage [java] view plain copy print ? public void dispatchMessage(Message msg) {          if (msg .callback != null) {              handleCallback(msg);          } else {              if (mCallback != null) {                  if (mCallback .handleMessage(msg)) {                      return;                  }              }              handleMessage( msg);          }      }     public interface Callback {          public boolean handleMessage(Message msg);      }     private static void handleCallback(Message message) {          message.callback.run();      }   public void dispatchMessage(Message msg) { if (msg .callback != null) { handleCallback(msg); } else { if (mCallback != null) { if (mCallback .handleMessage(msg)) { return; } } handleMessage( msg); } } public interface Callback { public boolean handleMessage(Message msg); } private static void handleCallback(Message message) { message.callback.run(); }     首先解释下代码中出现的几个对象,msg:Message对象、参数。msg.callback :Runnable对象。mCallback:Hanlder中的接口对象,实例化Hanlder的时候传参获得引用。如果msg.callback != null, 则调用handleCallback(msg)。方法代码已贴出,可以看到在handleCallback(msg)中调用了message.callback(Runnable对象)的run方法。接下来如果实例化Hanlder的时候获得了Callback引用则调用mCallback的handleMessage方法。再不成功调用handlerMessage(msg)。这个过程比较简单,相信读者都能够很好的理解。     至此我们已经完成了Message经过Hanlder处理的过程,那么在此中间,Message又是怎么存储又怎么传递给Hanlder的呢?客观稍后,下面我们去看一下MessageQueue和Looper(重点)这两个类的源码。     MessageQueue作为Message存储的一个单链表,重要的是两个方法,enqueueMessage和next。enqueueMessage刚已经说过了,其主要操作是向MessageQueue单链表中插入数据。下面主要看一下next方法。 [java] view plain copy print ?  Message next () {          int pendingIdleHandlerCount = -1// -1 only during first iteration          int nextPollTimeoutMillis = 0;          for (;;) {              if (nextPollTimeoutMillis != 0) {                  Binder. flushPendingCommands();              }                // We can assume mPtr != 0 because the loop is obviously still running.              // The looper will not call this method after the loop quits.              nativePollOnce(mPtr, nextPollTimeoutMillis);                synchronized (this ) {                  // Try to retrieve the next message.  Return if found.                  final long now = SystemClock.uptimeMillis();                  Message prevMsg = null;                  Message msg = mMessages;                  if (msg != null && msg.target == null) {                      // Stalled by a barrier.  Find the next asynchronous message in                                    -                   //the queue.                      do {                          prevMsg = msg;                          msg = msg.next;                      } while (msg != null && !msg.isAsynchronous());                  }                  if (msg != null) {                      if (now < msg .when) {                          // Next message is not ready.  Set a timeout to wake up when    -                       //it is ready.                          nextPollTimeoutMillis = (int) Math.min( msg.when - now,                                                                 -                       Integer.MAX_VALUE);                      } else {                          // Got a message.                          mBlocked = false;                          if (prevMsg != null) {                              prevMsg.next = msg.next;                          } else {                              mMessages = msg .next;                          }                          msg.next = null;                          if (false ) Log.v(“MessageQueue”“Returning message: ” +msg);                          msg.markInUse();                          return msg ;                      }                  } else {                      // No more messages.                      nextPollTimeoutMillis = -1;                  }                                …  }   Message next () { int pendingIdleHandlerCount = -1; // -1 only during first iteration int nextPollTimeoutMillis = 0; for (;;) { if (nextPollTimeoutMillis != 0) { Binder. flushPendingCommands(); } // We can assume mPtr != 0 because the loop is obviously still running. // The looper will not call this method after the loop quits. nativePollOnce(mPtr, nextPollTimeoutMillis); synchronized (this ) { // Try to retrieve the next message. Return if found. final long now = SystemClock.uptimeMillis(); Message prevMsg = null; Message msg = mMessages; if (msg != null && msg.target == null) { // Stalled by a barrier. Find the next asynchronous message in - //the queue. do { prevMsg = msg; msg = msg.next; } while (msg != null && !msg.isAsynchronous()); } if (msg != null) { if (now < msg .when) { // Next message is not ready. Set a timeout to wake up when - //it is ready. nextPollTimeoutMillis = (int) Math.min( msg.when - now, - Integer.MAX_VALUE); } else { // Got a message. mBlocked = false; if (prevMsg != null) { prevMsg.next = msg.next; } else { mMessages = msg .next; } msg.next = null; if (false ) Log.v("MessageQueue", "Returning message: " +msg); msg.markInUse(); return msg ; } } else { // No more messages. nextPollTimeoutMillis = -1; } ... }     可以发现next是是一个无限循环的方法,唯一跳出循环的条件是取出MessageQueue中的msg,然后return msg。如果MessageQueue 中没有消息,那么next方法将一直阻塞在这里。当有新消息到来时,next方法会返回这条消息并将其从MessageQueue中删除。 看完Message在MessageQueue中的插入和取出过程后,我们来看下Message是怎么从一个线程切换到指定线程中。这个时候就该Looper出场了。我们在子线程中调用Handler前后会写如下代码: [java] view plain copy print ? new Thread(new Runnable() {                 @Override         public void run() {            Looper. prepare();            handler.sendMessage(msg);            Looper. loop();        }    });   new Thread(new Runnable() { @Override public void run() { Looper. prepare(); handler.sendMessage(msg); Looper. loop(); } });     那么Looper.prepare()和Looper.loop()到底执行了哪些操作呢?先跟进Looper.prepare()源代码 [java] view plain copy print ? public static void prepare () {          prepare(true);      }        private static void prepare(boolean quitAllowed) {          if (sThreadLocal .get() != null) {              throw new RuntimeException(“Only one Looper may be created per thread”);          }          sThreadLocal.set(new Looper(quitAllowed ));      }        static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();         private Looper( boolean quitAllowed ) {          mQueue = new MessageQueue(quitAllowed );          mThread = Thread. currentThread();      }   public static void prepare () { prepare(true); } private static void prepare(boolean quitAllowed) { if (sThreadLocal .get() != null) { throw new RuntimeException("Only one Looper may be created per thread"); } sThreadLocal.set(new Looper(quitAllowed )); } static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>(); private Looper( boolean quitAllowed ) { mQueue = new MessageQueue(quitAllowed ); mThread = Thread. currentThread(); }     prepare方法相关代码已贴出。首先,我们注意到Lopper的构造方法中实例化了一个MessageQueue,并且将当前线程保存起来。值得一提的是这里出现了sThreadLocal,上篇浅析过ThreadLocal源码,在这里set里放进了一个Looper对象,相当于当前线程(key)的value对应着这个Looper对象。这里似乎还还不太出来sThreadLocal这个对象的作用,不要着急,它的作用马上在Looper.loop()中显现出来了。跟进loop方法。 [java] view plain copy print ? public static void loop() {          final Looper me = myLooper ();          if (me == null) {              throw new RuntimeException(“No Looper; Looper.prepare() wasn’t called on this thread.”);          }          final MessageQueue queue = me .mQueue ;            // Make sure the identity of this thread is that of the local process,          // and keep track of what that identity token actually is.          Binder. clearCallingIdentity();          final long ident = Binder.clearCallingIdentity();            for (;;) {              Message msg = queue.next(); // might block              if (msg == null) {                  // No message indicates that the message queue is quitting.                  return;              }                // This must be in a local variable, in case a UI event sets the logger              Printer logging = me. mLogging;              if (logging != null) {                  logging.println( ”>>>>> Dispatching to ” + msg.target + “ ” +                          msg.callback + ”: ” + msg.what );              }                msg.target.dispatchMessage( msg);                if (logging != null) {                  logging.println( ”<<<<< Finished to ” + msg.target + “ ”+msg. callback);              }                // Make sure that during the course of dispatching the              // identity of the thread wasn’t corrupted.              final long newIdent = Binder.clearCallingIdentity();              if (ident != newIdent ) {                  Log. wtf(TAG, ”Thread identity changed from 0x”                          + Long. toHexString(ident) + ” to 0x”                          + Long.toHexString(newIdent) + ” while dispatching to ”                          + msg.target.getClass().getName() + ” ”                          + msg.callback + ” what=” + msg.what );              }                msg.recycle();          }      }        /**      * Return the Looper object associated with the current thread.  Returns      * null if the calling thread is not associated with a Looper.      */      public static Looper myLooper() {          return sThreadLocal .get();      }   public static void loop() { final Looper me = myLooper (); if (me == null) { throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread."); } final MessageQueue queue = me .mQueue ; // Make sure the identity of this thread is that of the local process, // and keep track of what that identity token actually is. Binder. clearCallingIdentity(); final long ident = Binder.clearCallingIdentity(); for (;;) { Message msg = queue.next(); // might block if (msg == null) { // No message indicates that the message queue is quitting. return; } // This must be in a local variable, in case a UI event sets the logger Printer logging = me. mLogging; if (logging != null) { logging.println( ">>>>> Dispatching to " + msg.target + " " + msg.callback + ": " + msg.what ); } msg.target.dispatchMessage( msg); if (logging != null) { logging.println( "<<<<< Finished to " + msg.target + " "+msg. callback); } // Make sure that during the course of dispatching the // identity of the thread wasn't corrupted. final long newIdent = Binder.clearCallingIdentity(); if (ident != newIdent ) { Log. wtf(TAG, "Thread identity changed from 0x" + Long. toHexString(ident) + " to 0x" + Long.toHexString(newIdent) + " while dispatching to " + msg.target.getClass().getName() + " " + msg.callback + " what=" + msg.what ); } msg.recycle(); } } /** * Return the Looper object associated with the current thread. Returns * null if the calling thread is not associated with a Looper. */ public static Looper myLooper() { return sThreadLocal .get(); }    哈!在loop方法中第一句就调用了myLooper()这个方法,其中返回了我们在prepare()方法中存放进去的Looper对象。分析到这里,后面的异常什么的就很容易理解了,必须要先set才能get的到嘛。 在for(;;)中又是一个死循环,还记得我们在哪里见过死循环吗?没错,就是MessageQueue的next()方法。。先说下这个死循环,首先执行MessageQueue.next方法,不断的从MessageQueue中取出消息(同时将Message从MessageQueue中移除)。MessageQueue的next方法没有msg会一直停留在next()方法中,所以只有执行Loop.quit/quitSafely才会跳出循环。如果MessageQueue中有Message则执行msg.target.dispatchMessage(msg)。     上文分析Hanlder的enqueueMessage 方法(发送消息其实就是向MessageQueue 中插入Message)时提到请留意msg.target =this。这里就要用上了,在Hanlder中发送Message的时候,我们将msg.target引用到了调用的Hanlder,也就是说这个Message是记得哪个Hanlder把它插入到MessageQueue的。接下来就好办了,既然知道是哪个Handler把Message插入MessageQueue。那么就可以调用相应hanlder的dispatchMessage(msg),而调用者handler未必就在Looper.loop()方法所在线程中。在此,就成功的将Message切换到相应的线程中去了。     在文章即将结尾之际,还有一个小知识点补充说明下。Looper也是可以退出的,Looper有两种退出的方法,quit()和quitSafely()。二者区别是:quit会直接退出Looper,而quitSafely只是设定一个退出标记,然后把MessageQueue中的Message处理完毕后才安全地退出。Looper退出后,通过Handler发送的消息会失败,这个时候Handler的send方法会返回false。在子线程中如果手动为其创建了Looper,那么在所有的事情完成以后,应该立即调用quit方法来终止消息循环,否则这子线程就会一直处于等待状态。而如果退出Looper以后,这个线程就会立即终止。 总结: 在子线程中调用Looper.prepare()中执行的操作:将当前Looper对象所在线程引用当做key存入ThreadLocal.table数组中,将当前Looper对象作为value存入。Handler.sendMessage(msg)执行的操作:首先msg保存调用者handler的对象(msg.target=this),然后将msg插入MessageQueue。Looper.loop()执行的操作:从ThreadLocal中获取1中存入的Looper对象。loop方法是个死循环,不断从MessageQueue中获取message(MessageQueue.next),直到MessageQueue的next方法返回null才跳出循环。next()方法也是一个死循环,MessageQueue中没有Message则一直阻塞。此时loop()方法也一直处于阻塞状态。 除非调用Looper的quit()或者quitsafely()方法(有点像代理模式,其实真正执行的是MessageQueue的quit或者quitsafely),此时强制Looper退出。否则Looper不会退出,loop方法无限循环下去。MessageQueue中一旦有消息到达,Looper.next()方法就会调用msg.target.dispatchMessage( msg)。将消息交给msg引用的调用者handler处理消息。 至此,流程完毕。 更多Framework源码解析,请移步 Framework源码解析系列[目录]
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