Android UI系列之倒计时

xiaoxiao2021-02-28  55

转载自:http://blog.csdn.net/qq654115417/article/details/72779937

学如逆水行舟,不进则退,借之自勉,从今天开始更新博客。倒计时是一个可满足多环境的功能,如:会议、学校等。因为应用广泛,所以要具备满足不同情况下的用户需求,起码要有如下功能点:悬浮、拖动、全屏、缩小、纪录时间、暂停、播放。效果图如下:    那么如何实现这个倒计时功能?需要围绕核心功能来延伸开发, 

不论是全屏还是缩小,都需要选择时间之后才能开始倒计时,那么首先实现自定义滑动时间。  实现一个如此功能的自定义view,需要如下为步骤:以选择中的时间字体为轴心,分上、下2部分时间,和上下滑动选择时间,首先绘制时间显示字体:

/** * 绘制时间 首先是选中时间 */ private void drawData(Canvas canvas) { // 先绘制选中的text再往上往下绘制其余的text float scale = parabola(mViewHeight / 4.0f, mMoveLen); float size = (mMaxTextSize - mMinTextSize) * scale + mMinTextSize; mPaint.setTextSize(size); mPaint.setAlpha((int) ((mMaxTextAlpha - mMinTextAlpha) * scale + mMinTextAlpha)); // Log.i("select:", "scale:" + scale + " size:" + size); // text居中绘制,注意baseline的计算才能达到居中,y值是text中心坐标 float x = (float) (mViewWidth / 2.0); float y = (float) (mViewHeight / 2.0 + mMoveLen); Paint.FontMetricsInt fmi = mPaint.getFontMetricsInt();//获取绘制文本对象 // Log.i("select:", "x:" + x + " y: " + y + " fontMetrics:" + "bottom:" + fmi.bottom / 2.0 + " top: " + fmi.top / 2.0); float baseline = (float) (y - (fmi.bottom / 2.0 + fmi.top / 2.0));// canvas.drawText(sDataList.get(mCurrentSelected), x, baseline, mPaint); // 绘制上方data for (int i = 1; (mCurrentSelected - i) >= 0; i++) { drawOtherText(canvas, i, -1); } // 绘制下方data for (int i = 1; (mCurrentSelected + i) < sDataList.size(); i++) { drawOtherText(canvas, i, 1); } } 123456789101112131415161718192021222324252627 123456789101112131415161718192021222324252627

Paint.FontMetricsInt绘制文本对象  fmi.top,fmi.bottom获取最高字符和最低字符到基准点的值。 因为选择和未选择的时间需要大小亮度区分出来,所有上下方的时间需要另行绘制:

/** * 绘制上下未选中时间 * @param position 距离mCurrentSelected的差值 * @param type 1表示向下绘制,-1表示向上绘制 */ private void drawOtherText(Canvas canvas, int position, int type) { float offset = (float) (MARGIN_ALPHA * mMinTextSize * position + type * mMoveLen);//偏移量 // Log.i("other:", offset + "......." + (type // * mMoveLen)); float scale = parabola(mViewHeight / 4.0f, offset); float size = (mMaxTextSize - mMinTextSize) * scale + mMinTextSize; // Log.i("other:", "scale:" + scale + " size:" + size); mPaint.setTextSize(size); mPaint.setAlpha((int) ((mMaxTextAlpha - mMinTextAlpha) * scale + mMinTextAlpha)); float y = (float) (mViewHeight / 2.0 + type * offset); Paint.FontMetricsInt fmi = mPaint.getFontMetricsInt(); float baseline = (float) (y - (fmi.bottom / 2.0 + fmi.top / 2.0)); canvas.drawText(sDataList.get(mCurrentSelected + type * position), (float) (mViewWidth / 2.0), baseline, mPaint); // Log.i("other:", " y:" + y + " size:" + size + " baseline:" + baseline); } 12345678910111213141516171819202122 12345678910111213141516171819202122

如此显示时间绘制完毕,之后再定义随手势拖动来选择时间,这里需要定义onTouch事件:  MotionEvent.ACTION_DOWN:纪录y坐标  MotionEvent.ACTION_MOVE:根据先前手势按下时的坐标,再与移动时的坐标对比来判断是向上还是向下滑动

private void doMove(MotionEvent event) { mMoveLen += (event.getY() - mLastDownY); if (mMoveLen > MARGIN_ALPHA * mMinTextSize / 2) { // 往下滑超过离开距离 moveTailToHead(); mMoveLen = mMoveLen - MARGIN_ALPHA * mMinTextSize; } else if (mMoveLen < -MARGIN_ALPHA * mMinTextSize / 2) { // 往上滑超过离开距离 moveHeadToTail(); mMoveLen = mMoveLen + MARGIN_ALPHA * mMinTextSize; } mLastDownY = event.getY(); invalidate(); } 1234567891011121314 1234567891011121314

MotionEvent.ACTION_UP:

private void doUp(MotionEvent event) { // 抬起手后mCurrentSelected的位置由当前位置move到中间选中位置 if (Math.abs(mMoveLen) < 0.0001) { mMoveLen = 0; return; } if (mTask != null) { mTask.cancel(); mTask = null; } mTask = new MyTimerTask(updateHandler); timer.schedule(mTask, 0, 10); } 12345678910111213 12345678910111213

当抬手的时候纪录当前选中时间,定义接口获取时间。  完成自定义滑动时间后,可以来创建正常形态下的倒计时界面了,因为要满足所有环境下能使用倒计时,所以这里3个view都是用WindowManager来创建悬浮窗:

public void createStandardTimerWindow(Context context) { WindowManager windowManager = getWindowManager(context); if (standardView == null) { Log.i("timer:", "create standard"); standardView = new TimerStandardView(context); if (standardParams == null) { standardParams = new WindowManager.LayoutParams(); standardParams.type = WindowManager.LayoutParams.TYPE_PHONE; standardParams.format = PixelFormat.RGBA_8888; standardParams.flags = WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL | WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE; standardParams.width = TimerStandardView.viewStandardWidth; standardParams.height = TimerStandardView.viewStandardHeight; standardParams.gravity = Gravity.LEFT | Gravity.TOP; } standardView.setStandardParams(standardParams); windowManager.addView(standardView, standardParams); } } 123456789101112131415161718 123456789101112131415161718

接下来在创建TimerStandardView时需要设置滑动条的时间:

for (int j = 0; j < 60; j++) { minutes.add(j < 10 ? "0" + j : "" + j); } minute_pv.setData(minutes); minute_pv.setSelected(0);//初始化为0 for (int i = 0; i < 60; i++) { seconds.add(i < 10 ? "0" + i : "" + i); } second_pv.setData(seconds); second_pv.setSelected(0); 12345678910 12345678910

这里设置的是一个小时的倒计时,足够满足大部分的需求,另外在这里需要注意在缩小和全屏下切换回正常形态的倒计时,需要判断是否计时结束切换回来:

//用来判断是否返回分秒皆为0 if (playClick) { minute = MyApplication.getInstance().getInt("standard_minute", 0); second = MyApplication.getInstance().getInt("standard_second", 0); // Log.i("pciker:", minute + "" + second); hideStandardLayout(); startTimer(); } else { showStandardLayout(); } 12345678910 12345678910

Create view之后当点击开始倒计时之后,如果用户不进行操作,这里设计4秒之后自动切换至缩小形态,这里使用CountDownTimer来倒计时执行,CountDownTimer的相关知识网上很多这里就不再赘述。这么设计之后,那么问题来了,如果用户拖动了这个悬浮窗,是不是这里倒计时就不能再执行4秒切换,用户不再拖动,又需要重新开始4秒倒计时  ,这里可以使用handle来传递停止和开始的指令: 

public boolean onTouchEvent(MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_DOWN: Message msg = new Message(); msg.what = COUNT_TIME_CANCLE; mHandler.sendMessage(msg); xInView = event.getX(); yInView = event.getY(); xInScreen = event.getRawX(); yInScreen = event.getRawY(); break; case MotionEvent.ACTION_MOVE: xInScreen = event.getRawX(); yInScreen = event.getRawY(); updateViewPosition(); break; case MotionEvent.ACTION_UP: Message msgs = new Message(); msgs.what = COUNT_TIME_START; mHandler.sendMessage(msgs); break; } return true; } 123456789101112131415161718192021222324 123456789101112131415161718192021222324

在用户拖动悬浮窗改变位置后需要注意,如果切换形态是需要记录相互位置的,以此来提高用户体验,比如在TV上如果不记录位置还得重新点击拖动,所以使用本地存储来保存x,y的坐标,在拖动悬浮窗时存储位置:

/** * 改变windowmanager在屏幕中显示位置 */ private void updateViewPosition() { mParams.x = (int) (xInScreen - xInView); mParams.y = (int) (yInScreen - yInView); MyApplication.getInstance().putInt("timer_x", mParams.x); MyApplication.getInstance().putInt("timer_y", mParams.y); // LogHelper.e("timer:", mParams.x + " . " + mParams.y); windowManager.updateViewLayout(this, mParams); } 1234567891011 1234567891011

在创建悬浮窗时再获取位置:

/** * narrow状态和standard状态移动位置同步 * @param params */ public void setStandardParams(WindowManager.LayoutParams params) { mParams = params; int timerX = MyApplication.getInstance().getInt("timer_x", 0); int timerY = MyApplication.getInstance().getInt("timer_y", 0); if (timerX == 0 && timerY == 0) { mParams.x = windowManager.getDefaultDisplay().getWidth() / 2 - viewStandardWidth / 2; mParams.y = 188; } else { mParams.x = timerX; mParams.y = timerY; } // LogHelper.e("timer:", "standard+++++" + timerX + " . " + timerY); } 1234567891011121314151617 1234567891011121314151617

以上基本就完成大部分的功能需求,然后就只剩下开始和暂停功能了:

/** * 开始倒计时 */ public void startTimer() { if (!bStartTimer) { timerTask = new TimerTask() { @Override public void run() { Message msg = new Message(); msg.what = COUNT_TIMER; mHandler.sendMessage(msg); } }; timer.schedule(timerTask, 0, 1000); bStartTimer = true; Message msg = new Message(); msg.what = COUNT_TIME_START; mHandler.sendMessage(msg); } } /** * 暂停倒计时 */ public void pauseTimer() { if (bStartTimer) { timerTask.cancel(); timer.purge(); bStartTimer = false; Message msg = new Message(); msg.what = COUNT_TIME_CANCLE; mHandler.sendMessage(msg); } } 12345678910111213141516171819202122232425262728293031323334 12345678910111213141516171819202122232425262728293031323334

  倒计时计算非常简单,这里我就不再浪费时间了,具体可以看源码,至于剩下的缩小和全屏倒计时界面基本是一样的流程。另外需要注意的是如果是在TV和平板上是不会出现适配不佳的问题,要是用手机调试的话需要修改下dimens。那么到这里这篇博客就告一段落了。第一次写博客也不知道质量如何,欢迎大家拍砖,谢谢。

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