一、首先在使用消息映射之前,必须先声明DECLARE_MESSAGE_MAP()
DECLARE_MESSAGE_MAP()是个宏定义,对应的源码为:
[cpp] view plain copy print ? #define DECLARE_MESSAGE_MAP() private: static const AFX_MSGMAP_ENTRY _messageEntries[]; protected: static AFX_DATA const AFX_MSGMAP messageMap; static const AFX_MSGMAP* PASCAL _GetBaseMessageMap(); virtual const AFX_MSGMAP* GetMessageMap() const; #define DECLARE_MESSAGE_MAP() private: static const AFX_MSGMAP_ENTRY _messageEntries[]; protected: static AFX_DATA const AFX_MSGMAP messageMap; static const AFX_MSGMAP* PASCAL _GetBaseMessageMap(); virtual const AFX_MSGMAP* GetMessageMap() const; [cpp] view plain copy print ?声明添加了两个成员变量和两个成员函数:
_messageEntries: 是一个AFX_MSGMAP_ENTRY(定义了消息路由)类型数组,即路由表。
[cpp] view plain copy print? struct AFX_MSGMAP_ENTRY { UINT nMessage; //消息类型 UINT nCode; // 控制码 UINT nID; // 控件ID UINT nLastID; // 控件ID范围, 对于单控件消息处理,与nID相同 UINT nSig; // 信号类型 AFX_PMSG pfn; //回调函数,即处理函数 }; struct AFX_MSGMAP_ENTRY { UINT nMessage; //消息类型 UINT nCode; // 控制码 UINT nID; // 控件ID UINT nLastID; // 控件ID范围, 对于单控件消息处理,与nID相同 UINT nSig; // 信号类型 AFX_PMSG pfn; //回调函数,即处理函数 };messageMap: 路由信息,包含父类路由信息指针,和本类的路由表指针。
[cpp] view plain copy print ? struct AFX_MSGMAP { const AFX_MSGMAP* pBaseMap; //指向父类的指针 const AFX_MSGMAP_ENTRY* lpEntries; //路由表指针 }; struct AFX_MSGMAP { const AFX_MSGMAP* pBaseMap; //指向父类的指针 const AFX_MSGMAP_ENTRY* lpEntries; //路由表指针 };二、接着我们查看BEGIN_MESSAGE_MAP在.cpp文件中的定义
[cpp] view plain copy print ? BEGIN_MESSAGE_MAP(CMfc_testApp, CWinApp) ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) END_MESSAGE_MAP() BEGIN_MESSAGE_MAP(CMfc_testApp, CWinApp) ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) END_MESSAGE_MAP()可以看到BEGIN_MESSAGE_MAP也是一个宏。然后上面的ON_COMMAND也是宏定义,全部展开后代码为:
[cpp] view plain copy print ? const AFX_MSGMAP* theClass::GetMessageMap() const { return &theClass::messageMap; } const AFX_MSGMAP* PASCAL theClass::_GetBaseMessageMap() { return &baseClass::messageMap; } AFX_COMDAT AFX_DATADEF const AFX_MSGMAP theClass::messageMap = { &baseClass::messageMap, //基类路由信息指针 &theClass::_messageEntries[0] //路由表数组地址 }; AFX_COMDAT const AFX_MSGMAP_ENTRY theClass::_messageEntries[] = { {WM_COMMAND,N_COMMAND,(WORD)id,(WORD)id,AfxSig_vv,(AFX_PMSG)&memberFxn }, {0, 0, 0, AfxSig_end, (AFX_PMSG)0 } }; const AFX_MSGMAP* theClass::GetMessageMap() const { return &theClass::messageMap; } const AFX_MSGMAP* PASCAL theClass::_GetBaseMessageMap() { return &baseClass::messageMap; } AFX_COMDAT AFX_DATADEF const AFX_MSGMAP theClass::messageMap = { &baseClass::messageMap, //基类路由信息指针 &theClass::_messageEntries[0] //路由表数组地址 }; AFX_COMDAT const AFX_MSGMAP_ENTRY theClass::_messageEntries[] = { {WM_COMMAND,N_COMMAND,(WORD)id,(WORD)id,AfxSig_vv,(AFX_PMSG)&memberFxn }, {0, 0, 0, AfxSig_end, (AFX_PMSG)0 } };可以看到,通过宏定义和消息内嵌的方式,已经全部初始化消息路由相关的成员变量和方法,结构如下图所示:
三、然后消息循环:CWnd::OnWndMsg(位于WINCORE.cpp文件中)
[cpp] view plain copy print ? if (message == pMsgCache->nMsg && pMessageMap == pMsgCache->pMessageMap) { //处理在当前类的路由表和缓存命中 } else { // 当前类路由表和缓存找不到, pMsgCache->nMsg = message; pMsgCache->pMessageMap = pMessageMap; //通过pMessageMap = pMessageMap->pBaseMap递归往基类深入查找匹配 for (; pMessageMap != NULL; pMessageMap = pMessageMap->pBaseMap) { ..... } ..... } if (message == pMsgCache->nMsg && pMessageMap == pMsgCache->pMessageMap) { //处理在当前类的路由表和缓存命中 } else { // 当前类路由表和缓存找不到, pMsgCache->nMsg = message; pMsgCache->pMessageMap = pMessageMap; //通过pMessageMap = pMessageMap->pBaseMap递归往基类深入查找匹配 for (; pMessageMap != NULL; pMessageMap = pMessageMap->pBaseMap) { ..... } ..... } 总结:不得不佩服MS牛人在那个年代已经有那么先进的设计思想!!!