Machine Learning Foundations - week1 key point

xiaoxiao2021-02-28  108

1.  when can machines learn?

1.1 The Learning Problem

1.1.1 what is machine learning

learning: acquiring skill

  with experience accumulated from observations

  observations --> learning --> skill

machine learning: acquiring skill <-> improving some performance measure

  with experience accumulated/computed from data

  data --> machine learning --> skill (improved performance measure)

ML: an alternative route to build complicated systems

Some Use Scenarios • when human cannot program the system manually   —navigating on Mars • when human cannot ‘define the solution’ easily   —speech/visual recognition • when needing rapid decisions that humans cannot do   —high-frequency trading • when needing to be user-oriented in a massive scale   —consumer-targeted marketing

Key Essence of Machine Learning

1 exists some ‘underlying pattern’ to be learned   —so ‘performance measure’ can be improved 2 but no programmable (easy) definition   —so ‘ML’ is needed 3 somehow there is data about the pattern   —so ML has some ‘inputs’ to learn from

1.1.2 Components of Machine Learning A takes D and H to get g

1.1.3 Machine Learning and Other Fields

difficult to distinguish ML and DM in reality

Machine Learning: use data to compute hypothesis g that approximates target f Data Mining: use (huge) data to find property that is interesting

• if ‘interesting property’ same as ‘hypothesis that approximate target’   —ML = DM (usually what KDDCup does) • if ‘interesting property’ related to ‘hypothesis that approximate target’   —DM can help ML, and vice versa (often, but not always) • traditional DM also focuses on efficient computation in large database

ML is one possible route to realize AI

Machine Learning: use data to compute hypothesis g that approximates target f Artificial Intelligence: compute something that shows intelligent behavior

• g ≈ f is something that shows intelligent behavior   —ML can realize AI, among other routes • e.g. chess playing   • traditional AI: game tree   • ML for AI: ‘learning from board data’

statistics: many useful tools for ML

Machine Learning: use data to compute hypothesis g that approximates target f Statistics: use data to make inference about an unknown process • g is an inference outcome; f is something unknown   —statistics can be used to achieve ML • traditional statistics also focus on provable results with math assumptions, and care less about computation

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