import java.applet.*;import java.awt.*;import java.awt.event.*;import java.applet.Applet;import java.awt.Color;
public class wu7ziqi extends Applet implements ActionListener,MouseListener,MouseMotionListener,ItemListener{int color_Qizi=0;//旗子的颜色标识 0:白子 1:黑子int intGame_Start=0;//游戏开始标志 0未开始 1游戏中int intGame_Body[][]=new int[16][16]; //设置棋盘棋子状态 0 无子 1 白子 2 黑子
Button b1=new Button("游戏开始");Button b2=new Button("重置游戏");Label lblWin=new Label(" ");Checkbox ckbHB[]=new Checkbox[2];CheckboxGroup ckgHB=new CheckboxGroup();public void init(){ setLayout(null);
addMouseListener(this); add(b1); b1.setBounds(330,50,80,30); b1.addActionListener(this); add(b2); b2.setBounds(330,90,80,30); b2.addActionListener(this); ckbHB[0]=new Checkbox("白子先",ckgHB,false); ckbHB[0].setBounds(320,20,60,30); ckbHB[1]=new Checkbox("黑子先",ckgHB,false); ckbHB[1].setBounds(380,20,60,30); add(ckbHB[0]); add(ckbHB[1]); ckbHB[0].addItemListener(this); ckbHB[1].addItemListener(this); add(lblWin); lblWin.setBounds(330,130,80,30);
Game_start_csh();}
public void itemStateChanged(ItemEvent e){ if (ckbHB[0].getState()) //选择黑子先还是白子先 { color_Qizi=0; } else { color_Qizi=1; } }
public void actionPerformed(ActionEvent e){ Graphics g=getGraphics(); if (e.getSource()==b1) { Game_start(); } else { Game_re(); }}
public void mousePressed(MouseEvent e){}
public void mouseClicked(MouseEvent e){ Graphics g=getGraphics(); int x1,y1; x1=e.getX(); y1=e.getY(); if (e.getX()<20 || e.getX()>300 || e.getY()<20 || e.getY()>300) { return; } if (x1%20>10) { x1+=20; }
if(y1%20>10) { y1+=20; }
x1=x1/20*20; y1=y1/20*20; set_Qizi(x1,y1);
}
public void mouseEntered(MouseEvent e){}public void mouseExited(MouseEvent e){}public void mouseReleased(MouseEvent e){}public void mouseDragged(MouseEvent e){}public void mouseMoved(MouseEvent e){}
public void paint(Graphics g){ draw_qipan(g);}
public void set_Qizi(int x,int y) //落子{ if (intGame_Start==0) //判断游戏未开始 { return; }
if (intGame_Body[x/20][y/20]!=0) { return; } Graphics g=getGraphics();
if (color_Qizi==1)//判断黑子还是白子 { g.setColor(Color.black); color_Qizi=0; } else { g.setColor(Color.white); color_Qizi=1; }
g.fillOval(x-10,y-10,20,20);
intGame_Body[x/20][y/20]=color_Qizi+1;
if (Game_win_1(x/20,y/20)) //判断输赢 { lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!"); intGame_Start=0; }
if (Game_win_2(x/20,y/20)) //判断输赢 { lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!"); intGame_Start=0; }
if (Game_win_3(x/20,y/20)) //判断输赢 { lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!"); intGame_Start=0; }
if (Game_win_4(x/20,y/20)) //判断输赢 { lblWin.setText(Get_qizi_color(color_Qizi)+"赢了!"); intGame_Start=0; }}
public String Get_qizi_color(int x){ if (x==0) { return "黑子"; } else { return "白子"; }}
public void draw_qipan(Graphics G) //画棋盘 15*15{ G.setColor(Color.lightGray); G.fill3DRect(10,10,300,300,true); G.setColor(Color.black); for(int i=1;i<16;i++) { G.drawLine(20,20*i,300,20*i); G.drawLine(20*i,20,20*i,300); }}public void Game_start() //游戏开始{ intGame_Start=1; Game_btn_enable(false); b2.setEnabled(true);}
public void Game_start_csh() //游戏开始初始化{
intGame_Start=0; Game_btn_enable(true); b2.setEnabled(false); ckbHB[0].setState(true);
for (int i=0;i<16 ;i++ ) { for (int j=0;j<16 ;j++ ) { intGame_Body[i][j]=0; } } lblWin.setText("");}
public void Game_re() //游戏重新开始{ repaint(); Game_start_csh();}
public void Game_btn_enable(boolean e) //设置组件状态{ b1.setEnabled(e); b2.setEnabled(e); ckbHB[0].setEnabled(e); ckbHB[1].setEnabled(e);}
public boolean Game_win_1(int x,int y) //判断输赢 横{ int x1,y1,t=1; x1=x; y1=y;
for (int i=1;i<5 ;i++ ) { if (x1>15) { break; } if (intGame_Body[x1+i][y1]==intGame_Body[x][y]) { t+=1; } else { break; }
}
for (int i=1;i<5 ;i++ ) { if (x1<1) { break; }
if(intGame_Body[x1-i][y1]==intGame_Body[x][y]) { t+=1; } else { break; } }
if (t>4) { return true; } else { return false; }}
public boolean Game_win_2(int x,int y) //判断输赢 竖{ int x1,y1,t=1; x1=x; y1=y;
for (int i=1;i<5 ;i++ ) { if (x1>15) { break; } if (intGame_Body[x1][y1+i]==intGame_Body[x][y]) { t+=1; } else { break; }
}
for (int i=1;i<5 ;i++ ) { if (x1<1) { break; }
if(intGame_Body[x1][y1-i]==intGame_Body[x][y]) { t+=1; } else { break; } }
if (t>4) { return true; } else { return false; }}
public boolean Game_win_3(int x,int y) //判断输赢 左斜{ int x1,y1,t=1; x1=x; y1=y;
for (int i=1;i<5 ;i++ ) { if (x1>15) { break; } if (intGame_Body[x1+i][y1-i]==intGame_Body[x][y]) { t+=1; } else { break; }
}
for (int i=1;i<5 ;i++ ) { if (x1<1) { break; }
if(intGame_Body[x1-i][y1+i]==intGame_Body[x][y]) { t+=1; } else { break; } }
if (t>4) { return true; } else { return false; }}
public boolean Game_win_4(int x,int y) //判断输赢 左斜{ int x1,y1,t=1; x1=x; y1=y;
for (int i=1;i<5 ;i++ ) { if (x1>15) { break; } if (intGame_Body[x1+i][y1+i]==intGame_Body[x][y]) { t+=1; } else { break; }
}
for (int i=1;i<5 ;i++ ) { if (x1<1) { break; }
if(intGame_Body[x1-i][y1-i]==intGame_Body[x][y]) { t+=1; } else { break; } }
if (t>4) { return true; } else { return false; }}}
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