laya 微信小游戏 分享 功能

xiaoxiao2025-08-10  29

  此功能的要点同,如何取得wx, if (Laya.Browser.onMiniGame) {

this.wx = Laya.Browser.window.wx;

}

然后通过wx.createCanvas()创建一个离屏canvas.然后通过canvas.getContext('2d')取得context,再通过context画图,以及上面写文字,最后通过canvas.toTempFilePathSync动态生成一个图片,作为分享的素材.

以下是分享函数完整代码:

        private onShare(e: Laya.Event): void {

            if (this.wx == null) {

                this.playerControl.Relive(true);

                return;

            }

 

            var canvas = this.wx.createCanvas();

            canvas.width = 640;

            canvas.height = 480;

            var context = canvas.getContext('2d');

 

            var bgm = this.wx.createImage();

            bgm.src = 'res/Texture/Share.png';

            bgm.onload = () => {

                context.drawImage(bgm, 0, 0, 640, 480);

 

                context.fillStyle = "rgba(0,0,0,1)";

                context.font = "bold 30px Arial";

                context.textAlign = "left";

                context.textBaseline = "middle";

                context.fillText("米数", 200, 100);

                context.fillText(this.label_distance.text + " M", 240, 190);

 

                this.wx.shareAppMessage({

                    title: "我在【云端酷跑】跑了" + this.label_distance.text + "米,敢与我比比吗?",

                    imageUrl: canvas.toTempFilePathSync({

                        destWidth: 640,

                        destHeight: 480

                    }),

 

                    success: () => {

                        this.playerControl.Relive(true);

                    },

                    fail: () => {

                        this.playerControl.Relive(false);

                    }

                })

            }

        }

 

 

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