Android 事件分发

xiaoxiao2025-05-24  30

Android View 虽然不是四大组件,但其并不比四大组件的地位低。而View的核心知识点事件分发机制则是不少刚入门同学的拦路虎。ScrollView嵌套RecyclerView(或者ListView)的滑动冲突这种老大难的问题的理论基础就是事件分发机制。

事件分发机制面试也会经常被提及,如果你能get到要领,并跟面试官深入的灵魂交流一下,那么一定会让面试官对你印象深刻,抛出爱的橄榄枝~想想都有点小激动呢~。那么就让我们从浅入深,由表及里的去看事件分发机制,全方位,立体式,去弄懂这个神秘的事件分发机制吧。

MotionEvent事件初探

我们对屏幕的点击,滑动,抬起等一系的动作都是由一个一个MotionEvent对象组成的。根据不同动作,主要有以下三种事件类型: 1.ACTION_DOWN:手指刚接触屏幕,按下去的那一瞬间产生该事件 2.ACTION_MOVE:手指在屏幕上移动时候产生该事件 3.ACTION_UP:手指从屏幕上松开的瞬间产生该事件

从ACTION_DOWN开始到ACTION_UP结束我们称为一个事件序列

正常情况下,无论你手指在屏幕上有多么骚的操作,最终呈现在MotionEvent上来讲无外乎下面两种。 1.点击后抬起,也就是单击操作:ACTION_DOWN -> ACTION_UP 2.点击后再风骚的滑动一段距离,再抬起:ACTION_DOWN -> ACTION_MOVE -> ... -> ACTION_MOVE -> ACTION_UP

    public class MotionEventActivity extends BaseActivity {         private Button mButton;               @Override         protected void onCreate(Bundle savedInstanceState) {             super.onCreate(savedInstanceState);             setContentView(R.layout.activity_motion_event);             mButton = (Button) findViewById(R.id.button);             mButton.setOnTouchListener(new View.OnTouchListener() {                 @Override                 public boolean onTouch(View v, MotionEvent event) {                     switch (event.getAction()) {                         case MotionEvent.ACTION_DOWN:                             e("MotionEvent: ACTION_DOWN");                             break;                         case MotionEvent.ACTION_MOVE:                             e("MotionEvent: ACTION_MOVE");                             break;                         case MotionEvent.ACTION_UP:                             e("MotionEvent: ACTION_UP");                             break;                     }                     return false;                 }             });         }               public void click(View v) {             e("点击了按钮");         }     }

注:e("xxx")是BaseActivity封装的Log显示方法,具体请看BaseProject

当我们单击按钮:

当我们在按钮上风骚走位(滑动):

细心的同学一定发现了我们常用的按钮的onclick事件都是在ACTION_UP以后才被调用的。这和View的事件分发机制是不是有某种不可告人的关系呢?!

上面代码我们给button设置了OnTouchListener并重写了onTouch方法,方法返回值默认为false。如果这里我们返回true,那么你会发现onclick方法不执行了!!!What? 这些随着我们的深入探讨,结论就会浮出水面!针对MotionEvent,我们先说这么多。 MotionEvent事件分发

当一个MotionEvent产生了以后,就是你的手指在屏幕上做一系列动作的时候,系统需要把这一系列的MotionEvent分发给一个具体的View。我们重点需要了解这个分发的过程,那么系统是如何去判断这个事件要给哪个View,也就是说是如何进行分发的呢?

事件分发需要View的三个重要方法来共同完成:

        public boolean dispatchTouchEvent(MotionEvent event)         通过方法名我们不难猜测,它就是事件分发的重要方法。那么很明显,如果一个MotionEvent传递给了View,那么dispatchTouchEvent方法一定会被调用!         返回值:表示是否消费了当前事件。可能是View本身的onTouchEvent方法消费,也可能是子View的dispatchTouchEvent方法中消费。返回true表示事件被消费,本次的事件终止。返回false表示View以及子View均没有消费事件,将调用父View的onTouchEvent方法

        public boolean onInterceptTouchEvent(MotionEvent ev)         事件拦截,当一个ViewGroup在接到MotionEvent事件序列时候,首先会调用此方法判断是否需要拦截。特别注意,这是ViewGroup特有的方法,View并没有拦截方法         返回值:是否拦截事件传递,返回true表示拦截了事件,那么事件将不再向下分发而是调用View本身的onTouchEvent方法。返回false表示不做拦截,事件将向下分发到子View的dispatchTouchEvent方法。

        public boolean onTouchEvent(MotionEvent ev)         真正对MotionEvent进行处理或者说消费的方法。在dispatchTouchEvent进行调用。         返回值:返回true表示事件被消费,本次的事件终止。返回false表示事件没有被消费,将调用父View的onTouchEvent方法

上面的三个方法可以用以下的伪代码来表示其之间的关系。

        public boolean dispatchTouchEvent(MotionEvent ev) {             boolean consume = false;//事件是否被消费             if (onInterceptTouchEvent(ev)){//调用onInterceptTouchEvent判断是否拦截事件                 consume = onTouchEvent(ev);//如果拦截则调用自身的onTouchEvent方法             }else{                 consume = child.dispatchTouchEvent(ev);//不拦截调用子View的dispatchTouchEvent方法             }             return consume;//返回值表示事件是否被消费,true事件终止,false调用父View的onTouchEvent方法         }

通过上面的介绍相信我们已经初步了解了View事件分发的机制

接下来我们来看一下View 和ViewGroup 在事件分发的时候有什么不一样的地方

ViewGroup是View的子类,也就是说ViewGroup本身就是一个View,但是它可以包含子View(当然子View也可能是一个ViewGroup),所以不难理解,上面所展示的伪代码表示的是ViewGroup 处理事件分发的流程。而View本身是不存在分发,所以也没有拦截方法(onInterceptTouchEvent),它只能在onTouchEvent方法中进行处理消费或者不消费。

上面结论先简单的理解一下,通过下面的流程图,会更加清晰的帮助我们梳理事件分发机制

View结构图

View事件分发流程图

可以看出事件的传递过程都是从父View到子View。

    但是这里有三点需要特别强调一下

        子View可以通过requestDisallowInterceptTouchEvent方法干预父View的事件分发过程(ACTION_DOWN事件除外),而这就是我们处理滑动冲突常用的关键方法。关于处理滑动冲突,我们下一篇文章会专门去分析,这里就不做过多解释。

        对于View(注意!ViewGroup也是View)而言,如果设置了onTouchListener,那么OnTouchListener方法中的onTouch方法会被回调。onTouch方法返回true,则onTouchEvent方法不会被调用(onClick事件是在onTouchEvent中调用)所以三者优先级是onTouch->onTouchEvent->onClick

        View 的onTouchEvent 方法默认都会消费掉事件(返回true),除非它是不可点击的(clickable和longClickable同时为false),View的longClickable默认为false,clickable需要区分情况,如Button的clickable默认为true,而TextView的clickable默认为false。

View事件分发源码

作为程序猿,最不想看的但是也不得不去看的就是源码!所谓知其然也要知其所以然,神秘的大佬曾经说过提高的方法就是READ THE FUCKING CODE!那么我们就带大家来看一下Android对事件分发的处理方式,看是否与我们上面说的结论一致!(为方便阅读,以下都只给出了关键代码并额外添加上一些简单注释,全部代码请自行阅读源码)

点击事件产生最先传递到当前的Activity,由Acivity的dispatchTouchEvent方法来对事件进行分发。那么很明显我们先看Activity的dispatchTouchEvent方法

    Class Activity:         public boolean dispatchTouchEvent(MotionEvent ev) {             if (ev.getAction() == MotionEvent.ACTION_DOWN) {                 onUserInteraction();             }             if (getWindow().superDispatchTouchEvent(ev)) {//事件分发并返回结果                 return true;//事件被消费             }             return onTouchEvent(ev);//没有View可以处理,调用Activity onTouchEvent方法         }

通过上面的代码我们可以发现,事件会给Activity附属的Window进行分发。如果返回true,那么事件被消费。如果返回false表示事件发下去却没有View可以进行处理,则最后return Activity自己的onTouchEvent方法。

跟进getWindow().superDispatchTouchEvent(ev)方法发现是Window类当中的一个抽象方法

    Window类说明     /**      * Abstract base class for a top-level window look and behavior policy.  An      * instance of this class should be used as the top-level view added to the      * window manager. It provides standard UI policies such as a background, title      * area, default key processing, etc.      *      * <p>The only existing implementation of this abstract class is      * android.view.PhoneWindow, which you should instantiate when needing a      * Window.      */     Class Window:     //抽象方法,需要看PhoneWindow的实现     public abstract boolean superDispatchTouchEvent(MotionEvent event);

Window的源码有说明The only existing implementation of this abstract class is android.view.PhoneWindow,Window的唯一实现类是PhoneWindow。那么去看PhoneWindow对应的代码。

    class PhoneWindow         // This is the top-level view of the window, containing the window decor.         private DecorView mDecor;         public boolean superDispatchTouchEvent(MotionEvent event) {             return mDecor.superDispatchTouchEvent(event);         }

PhoneWindow又调用了DecorView的superDispatchTouchEvent方法。而这个DecorView就是Window的顶级View,我们通过setContentView设置的View是它的子View(Activity的setContentView,最终是调用PhoneWindow的setContentView,有兴趣同学可以去阅读,这块不是我们讨论重点)

到这里事件已经被传递到我们的顶级View中,一般是ViewGroup。 那么接下来重点将放到ViewGroup的dispatchTouchEvent方法中。我们之前说过,事件到达View会调用dispatchTouchEvent方法,如果View是ViewGroup那么会先判断是否拦截该事件。

    class ViewGroup:         public boolean dispatchTouchEvent(MotionEvent ev) {             ...             final int action = ev.getAction();             final int actionMasked = action & MotionEvent.ACTION_MASK;             // Handle an initial down.             if (actionMasked == MotionEvent.ACTION_DOWN) {                 // Throw away all previous state when starting a new touch gesture.                 // The framework may have dropped the up or cancel event for the previous gesture                 // due to an app switch, ANR, or some other state change.                 cancelAndClearTouchTargets(ev);                 resetTouchState();//清除FLAG_DISALLOW_INTERCEPT设置,并且mFirstTouchTarget 设置为null             }             // Check for interception.             final boolean intercepted;//是否拦截事件             if (actionMasked == MotionEvent.ACTION_DOWN                     || mFirstTouchTarget != null) {                 //FLAG_DISALLOW_INTERCEPT是子类通过requestDisallowInterceptTouchEvent方法进行设置的                 final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;                 if (!disallowIntercept) {                     //调用onInterceptTouchEvent方法判断是否需要拦截                     intercepted = onInterceptTouchEvent(ev);                     ev.setAction(action); // restore action in case it was changed                 } else {                     intercepted = false;                 }             } else {                 // There are no touch targets and this action is not an initial down                 // so this view group continues to intercept touches.                 intercepted = true;             }             ...         }

我们前面说过子View可以通过requestDisallowInterceptTouchEvent方法干预父View的事件分发过程(ACTION_DOWN事件除外)

为什么ACTION_DOWN除外?通过上述代码我们不难发现。如果事件是ACTION_DOWN,那么ViewGroup会重置FLAG_DISALLOW_INTERCEPT标志位并且将mFirstTouchTarget 设置为null。对于mFirstTouchTarget 我们可以先这么理解,如果事件由子View去处理时mFirstTouchTarget 会被赋值并指向子View。

所以当事件为ACTION_DOWN 或者 mFirstTouchTarget !=null(即事件由子View处理)时会进行拦截判断。具体规则是如果子View设置了FLAG_DISALLOW_INTERCEPT标志位,那么intercepted =false。否则调用onInterceptTouchEvent方法。

如果事件不为ACTION_DOWN 且事件为ViewGroup本身处理(即mFirstTouchTarget ==null)那么intercepted =false,很显然事件已经交给自己处理根本没必要再调用onInterceptTouchEvent去判断是否拦截。 结论:

    当ViewGroup决定拦截事件后,后续事件将默认交给它处理并且不会再调用onInterceptTouchEvent方法来判断是否拦截。子View可以通过设置FLAG_DISALLOW_INTERCEPT标志位来不让ViewGroup拦截除ACTION_DOWN以外的事件。

    所以我们知道了onInterceptTouchEvent并非每次都会被调用。如果要处理所有的点击事件那么需要选择dispatchTouchEvent方法     而FLAG_DISALLOW_INTERCEPT标志位可以帮助我们去有效的处理滑动冲突

当ViewGroup不拦截事件,那么事件将下发给子View进行处理。

    class ViewGroup:         public boolean dispatchTouchEvent(MotionEvent ev) {             final View[] children = mChildren;             //对子View进行遍历             for (int i = childrenCount - 1; i >= 0; i--) {                 final int childIndex = getAndVerifyPreorderedIndex(                         childrenCount, i, customOrder);                 final View child = getAndVerifyPreorderedView(                         preorderedList, children, childIndex);                       // If there is a view that has accessibility focus we want it                 // to get the event first and if not handled we will perform a                 // normal dispatch. We may do a double iteration but this is                 // safer given the timeframe.                 if (childWithAccessibilityFocus != null) {                     if (childWithAccessibilityFocus != child) {                         continue;                     }                     childWithAccessibilityFocus = null;                     i = childrenCount - 1;                 }                       //判断1,View可见并且没有播放动画。2,点击事件的坐标落在View的范围内                 //如果上述两个条件有一项不满足则continue继续循环下一个View                 if (!canViewReceivePointerEvents(child)                         || !isTransformedTouchPointInView(x, y, child, null)) {                     ev.setTargetAccessibilityFocus(false);                     continue;                 }                       newTouchTarget = getTouchTarget(child);                 //如果有子View处理即newTouchTarget 不为null则跳出循环。                 if (newTouchTarget != null) {                     // Child is already receiving touch within its bounds.                     // Give it the new pointer in addition to the ones it is handling.                     newTouchTarget.pointerIdBits |= idBitsToAssign;                     break;                 }                       resetCancelNextUpFlag(child);                 //dispatchTransformedTouchEvent第三个参数child这里不为null                 //实际调用的是child的dispatchTouchEvent方法                 if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {                     // Child wants to receive touch within its bounds.                     mLastTouchDownTime = ev.getDownTime();                     if (preorderedList != null) {                         // childIndex points into presorted list, find original index                         for (int j = 0; j < childrenCount; j++) {                             if (children[childIndex] == mChildren[j]) {                                 mLastTouchDownIndex = j;                                 break;                             }                         }                     } else {                         mLastTouchDownIndex = childIndex;                     }                     mLastTouchDownX = ev.getX();                     mLastTouchDownY = ev.getY();                     //当child处理了点击事件,那么会设置mFirstTouchTarget 在addTouchTarget被赋值                     newTouchTarget = addTouchTarget(child, idBitsToAssign);                     alreadyDispatchedToNewTouchTarget = true;                     //子View处理了事件,然后就跳出了for循环                     break;                 }             }         }

上面代码是将事件分发给子View的关键代码,需要关注的地方都加了注释。分发过程首先需要遍历ViewGroup的所有子View,可以接收点击事件的View需要满足下面条件。 1.如果View可见并且没有播放动画canViewReceivePointerEvents方法判断

        /**          * Returns true if a child view can receive pointer events.          * @hide          */         private static boolean canViewReceivePointerEvents(@NonNull View child) {             return (child.mViewFlags & VISIBILITY_MASK) == VISIBLE                     || child.getAnimation() != null;         }

2.点击事件的坐标落在View的范围内isTransformedTouchPointInView方法判断

        /**          * Returns true if a child view contains the specified point when transformed          * into its coordinate space.          * Child must not be null.          * @hide          */         protected boolean isTransformedTouchPointInView(float x, float y, View child,                 PointF outLocalPoint) {             final float[] point = getTempPoint();             point[0] = x;             point[1] = y;             transformPointToViewLocal(point, child);             //调用View的pointInView方法进行判断坐标点是否在View内             final boolean isInView = child.pointInView(point[0], point[1]);             if (isInView && outLocalPoint != null) {                 outLocalPoint.set(point[0], point[1]);             }             return isInView;         }

如果满足上面两个条件,接着我们看后面的代码newTouchTarget = getTouchTarget(child);

        /**          * Gets the touch target for specified child view.          * Returns null if not found.          */         private TouchTarget getTouchTarget(@NonNull View child) {             for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) {                 if (target.child == child) {                     return target;                 }             }             return null;         }

可以看到当mFirstTouchTarget不为null的时候并且target.child就为我们当前遍历的child的时候,那么返回的newTouchTarget 就不为null,则跳出循环。我们前面说过,当子View处理了点击事件那么mFirstTouchTarget就不为nulll。事实上此时我们还没有将事件分发给子View,所以正常情况下我们的newTouchTarget 此时为null

接下来关键来了 dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)方法。为方便我们将代码再一次贴到后面来

            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {                 // Child wants to receive touch within its bounds.                 mLastTouchDownTime = ev.getDownTime();                 if (preorderedList != null) {                     // childIndex points into presorted list, find original index                     for (int j = 0; j < childrenCount; j++) {                         if (children[childIndex] == mChildren[j]) {                             mLastTouchDownIndex = j;                             break;                         }                     }                 } else {                     mLastTouchDownIndex = childIndex;                 }                 mLastTouchDownX = ev.getX();                 mLastTouchDownY = ev.getY();                 //当child处理了点击事件,那么会设置mFirstTouchTarget 在addTouchTarget被赋值                 newTouchTarget = addTouchTarget(child, idBitsToAssign);                 alreadyDispatchedToNewTouchTarget = true;                 //子View处理了事件,然后就跳出了for循环                 break;             }

可以看到它被最后一个if包围,如果它返回为true,那么就break跳出循环,如果返回为false则继续遍历下一个子View。 我们跟进dispatchTransformedTouchEvent方法可以看到这样的关键逻辑

            if (child == null) {                 handled = super.dispatchTouchEvent(event);             } else {                 handled = child.dispatchTouchEvent(event);             }

这里child是我们遍历传入的子View此时不为null,则调用了child.dispatchTouchEvent(event); 我们子View的dispatchTouchEvent方法返回true,表示子View处理了事件,那么我们一直提到的,mFirstTouchTarget 会被赋值,是在哪里完成的呢? 再回头看dispatchTransformedTouchEvent则为true进入最后一个if语句,有这么一句newTouchTarget = addTouchTarget(child, idBitsToAssign);

        /**          * Adds a touch target for specified child to the beginning of the list.          * Assumes the target child is not already present.          */         private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {             final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);             target.next = mFirstTouchTarget;             mFirstTouchTarget = target;             return target;         }

没错,mFirstTouchTarget 就是在addTouchTarget中被赋值!到此子View遍历结束

如果在遍历完子View以后ViewGroup仍然没有找到事件处理者即ViewGroup并没有子View或者子View处理了事件,但是子View的dispatchTouchEvent返回了false(一般是子View的onTouchEvent方法返回false)那么ViewGroup会去处理这个事件。 从代码上看就是我们遍历的dispatchTransformedTouchEvent方法返回了false。那么mFirstTouchTarget 必然为null; 在ViewGroup的dispatchTouchEvent遍历完子View后有下面的处理。

            // Dispatch to touch targets.             if (mFirstTouchTarget == null) {                 // No touch targets so treat this as an ordinary view.                 handled = dispatchTransformedTouchEvent(ev, canceled, null,                         TouchTarget.ALL_POINTER_IDS);             }

上面的dispatchTransformedTouchEvent方法第三个child参数传null 我们刚看了这个方法。当child为null时,handled = super.dispatchTouchEvent(event);所以此时将调用View的dispatchTouchEvent方法,点击事件给了View。到此事件分发过程全部结束! 结论:

    ViewGroup会遍历所有子View去寻找能够处理点击事件的子View(可见,没有播放动画,点击事件坐标落在子View内部)最终调用子View的dispatchTouchEvent方法处理事件

    当子View处理了事件则mFirstTouchTarget 被赋值,并终止子View的遍历。

    如果ViewGroup并没有子View或者子View处理了事件,但是子View的dispatchTouchEvent返回了false(一般是子View的onTouchEvent方法返回false)那么ViewGroup会去处理这个事件(本质调用View的dispatchTouchEvent去处理)

通过ViewGroup对事件的分发,我们知道事件最终是调用View的dispatchTouchEvent来处理

View最终是怎么去处理事件的

    class View:         public boolean dispatchTouchEvent(MotionEvent ev) {             // If the event should be handled by accessibility focus first.             if (event.isTargetAccessibilityFocus()) {                 // We don't have focus or no virtual descendant has it, do not handle the event.                 if (!isAccessibilityFocusedViewOrHost()) {                     return false;                 }                 // We have focus and got the event, then use normal event dispatch.                 event.setTargetAccessibilityFocus(false);             }                   boolean result = false;                   if (mInputEventConsistencyVerifier != null) {                 mInputEventConsistencyVerifier.onTouchEvent(event, 0);             }                   final int actionMasked = event.getActionMasked();             if (actionMasked == MotionEvent.ACTION_DOWN) {                 // Defensive cleanup for new gesture                 stopNestedScroll();             }                   if (onFilterTouchEventForSecurity(event)) {                 if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {                     result = true;                 }                 //noinspection SimplifiableIfStatement                 ListenerInfo li = mListenerInfo;                 if (li != null && li.mOnTouchListener != null                         && (mViewFlags & ENABLED_MASK) == ENABLED                         && li.mOnTouchListener.onTouch(this, event)) {                     result = true;                 }                       if (!result && onTouchEvent(event)) {                     result = true;                 }             }                   if (!result && mInputEventConsistencyVerifier != null) {                 mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);             }                   // Clean up after nested scrolls if this is the end of a gesture;             // also cancel it if we tried an ACTION_DOWN but we didn't want the rest             // of the gesture.             if (actionMasked == MotionEvent.ACTION_UP ||                     actionMasked == MotionEvent.ACTION_CANCEL ||                     (actionMasked == MotionEvent.ACTION_DOWN && !result)) {                 stopNestedScroll();             }                   return result;         }

上面是View的dispatchTouchEvent方法的全部代码。相比ViewGroup我们需要好几段去拆开看的长篇大论而言,它就简洁多了。很明显View是单独的一个元素,它没有子View,所以也没有分发的代码。我们需要关注的也只是上面当中的一部分代码。

            //如果窗口没有被遮盖             if (onFilterTouchEventForSecurity(event)) {                 if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {                     result = true;                 }                 //noinspection SimplifiableIfStatement                 //当前监听事件                 ListenerInfo li = mListenerInfo;                 //需要特别注意这个判断当中的li.mOnTouchListener.onTouch(this, event)条件                 if (li != null && li.mOnTouchListener != null                         && (mViewFlags & ENABLED_MASK) == ENABLED                         && li.mOnTouchListener.onTouch(this, event)) {                     result = true;                 }                 //result为false调用自己的onTouchEvent方法处理                 if (!result && onTouchEvent(event)) {                     result = true;                 }             }

通过上面代码我们可以看到View会先判断是否设置了OnTouchListener,如果设置了OnTouchListener并且onTouch方法返回了true,那么onTouchEvent不会被调用。 当没有设置OnTouchListener或者设置了OnTouchListener但是onTouch方法返回false则会调用View自己的onTouchEvent方法。接下来看onTouchEvent方法:

    class View:         public boolean onTouchEvent(MotionEvent event) {             final float x = event.getX();             final float y = event.getY();             final int viewFlags = mViewFlags;             final int action = event.getAction();             //1.如果View是设置成不可用的(DISABLED)仍然会消费点击事件             if ((viewFlags & ENABLED_MASK) == DISABLED) {                 if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {                     setPressed(false);                 }                 // A disabled view that is clickable still consumes the touch                 // events, it just doesn't respond to them.                 return (((viewFlags & CLICKABLE) == CLICKABLE                         || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)                         || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE);             }             ...             //2.CLICKABLE 和LONG_CLICKABLE只要有一个为true就消费这个事件             if (((viewFlags & CLICKABLE) == CLICKABLE ||                     (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) ||                     (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE) {                 switch (action) {                     case MotionEvent.ACTION_UP:                         boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;                         if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {                             // take focus if we don't have it already and we should in                             // touch mode.                             boolean focusTaken = false;                             if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {                                 focusTaken = requestFocus();                             }                                   if (prepressed) {                                 // The button is being released before we actually                                 // showed it as pressed.  Make it show the pressed                                 // state now (before scheduling the click) to ensure                                 // the user sees it.                                 setPressed(true, x, y);                             }                                   if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {                                 // This is a tap, so remove the longpress check                                 removeLongPressCallback();                                       // Only perform take click actions if we were in the pressed state                                 if (!focusTaken) {                                     // Use a Runnable and post this rather than calling                                     // performClick directly. This lets other visual state                                     // of the view update before click actions start.                                     if (mPerformClick == null) {                                         mPerformClick = new PerformClick();                                     }                                     if (!post(mPerformClick)) {                                         //3.在ACTION_UP方法发生时会触发performClick()方法                                         performClick();                                     }                                 }                             }                             ...                         break;                 }                 ...                 return true;             }             return false;         }

上述代码有三个关键点分别在注释处标出。可以看出即便View是disabled状态,依然不会影响事件的消费,只是它看起来不可用。只要CLICKABLE和LONG_CLICKABLE有一个为true,就一定会消费这个事件,就是onTouchEvent返回true。这点也印证了我们前面说的View 的onTouchEvent 方法默认都会消费掉事件(返回true),除非它是不可点击的(clickable和longClickable同时为false),View的longClickable默认为false,clickable需要区分情况,如Button的clickable默认为true,而TextView的clickable默认为false。 (没错这是复制前面的!!!)

ACTION_UP方法中有performClick();接下来看一下它:

    class View:         /**          * Call this view's OnClickListener, if it is defined.  Performs all normal          * actions associated with clicking: reporting accessibility event, playing          * a sound, etc.          *          * @return True there was an assigned OnClickListener that was called, false          *         otherwise is returned.          */         public boolean performClick() {             final boolean result;             final ListenerInfo li = mListenerInfo;             if (li != null && li.mOnClickListener != null) {                 playSoundEffect(SoundEffectConstants.CLICK);                 li.mOnClickListener.onClick(this);                 result = true;             } else {                 result = false;             }                   sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);             return result;         }

很明显,如果View设置了OnClickListener,那么会回调onClick方法。到这里相信大家对一开始的例子已经没有什么疑惑了吧。

最后再强调一点,我们刚说过View的longClickable默认为false,clickable需要区分情况,如Button的clickable默认为true,而TextView的clickable默认为false。 这是默认情况,我们可以单独给View设置clickable属性,但有时候会发现View的setClickable方法失效了。假如我们想让View默认不可点击,将View的clickable设置成false,在合适的时候需要可点击所以我们又给View设置了OnClickListener,那么你会发现View默认依然可以点击,也就是说setClickable失效了。关于setClickable失效问题

    class View:         public void setOnClickListener(@Nullable OnClickListener l) {             if (!isClickable()) {                 setClickable(true);             }             getListenerInfo().mOnClickListener = l;         }               public void setOnLongClickListener(@Nullable OnLongClickListener l) {             if (!isLongClickable()) {                 setLongClickable(true);             }             getListenerInfo().mOnLongClickListener = l;         }

View的setOnClickListener会默认将View的clickable设置成true。 View的setOnLongClickListener同样会将View的longClickable设置成true 喜欢的点赞打赏吧

 

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