unity摄像头的操作

xiaoxiao2025-04-27  18

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(RawImage))] //脚本挂在RawImage public class CameraDevice : MonoBehaviour { private List<WebCamTexture> webCamTextures = new List<WebCamTexture>(); private RawImage image; #region Unity Method // Called once before Start void Awake() { image = GetComponent<RawImage>(); } // Use this for initialization IEnumerator Start() { //获取授权 yield return Application.RequestUserAuthorization(UserAuthorization.WebCam); if (Application.HasUserAuthorization(UserAuthorization.WebCam)) { WebCamDevice[] devices = WebCamTexture.devices; for (int i = 0; i < devices.Length; i++) { WebCamTexture webCamTexture = new WebCamTexture(devices[i].name, 400, 300, 12); webCamTexture.Play(); webCamTextures.Add(webCamTexture); } } } // Update is called once per frame void Update() { } // OnDestroy is called when the App is killed void OnDestroy() { } #endregion public void SetDevice(int index) //按钮调用 { image.texture = webCamTextures[index]; } }

 

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