1.
#include <iostream> using namespace std; int main() { enum types{A,B,C}type; type=C; switch(type) { case(A): { cout<<"you selected FREEDOM GUNDAM"<<endl; } case(B): { cout<<"you selected JUSTICE GUNDAM"<<endl; } case(C): { cout<<"you eslected IMPUSE GUNDAM"<<endl; } } return 0; } 结果:you selected IMPUSE GUNDAM2.
#include<iostream> using namespace std; enum weapons { Flame_Sword=1, YAMATO, BBguns, Cyclone_Blade, RPG }; int main() { weapons A=YAMATO; if(A==2) { cout<<"Weapons has been equiped"<<endl; } else { cout<<"No enough mineral"<<endl; } return 0; } 结果 Weapons has been equiped。