template<typename T> class Iterator { public: virtual void first() = 0; virtual void next() = 0; virtual bool isDone() const = 0; virtual T& current() = 0; }; template<typename T> class MyCollection{ public: Iterator<T> GetIterator(){ //... } }; template<typename T> class CollectionIterator : public Iterator<T>{ MyCollection<T> mc; public: CollectionIterator(const MyCollection<T> & c): mc(c){ } void first() override { } void next() override { } bool isDone() const override{ } T& current() override{ } }; void MyAlgorithm() { MyCollection<int> mc; Iterator<int> iter= mc.GetIterator(); for (iter.first(); !iter.isDone(); iter.next()){ cout << iter.current() << endl; } }