斗地主算法之叫地主抢地主简单判定算法

xiaoxiao2021-02-28  240

std::string m_oder_list; void on_player_oder(bool oder_or_pass) //叫地主函数 { if(oder_or_pass) //有人叫或者抢地主 { m_oder_list+='1'; //oder_list加一个字符 } else { m_oder_list+='0'; } } 判断抢地主结束的条件就不多赘述了,最多5次最少3次即可 void on_oder_end() //叫地主结束回调 { if (m_oder_list == "000"|| m_oder_list == "1111"|| m_oder_list == "100"|| m_oder_list == "1011"|| m_oder_list == "1101" ) { m_current_boos = m_oder_head_player; //oder_head_player就是第一个叫地主的玩家 msg_oder_end(m_oder_head_player);//都不叫地主 牌有那么差吗 } else if (m_oder_list == "010"|| m_oder_list == "1110"|| m_oder_list == "01101") { m_current_boos = get_next_player(m_oder_head_player); msg_oder_end(get_next_player(m_oder_head_player)); } else if (m_oder_list == "1010"|| m_oder_list == "001"||m_oder_list == "01100") { m_current_boos = get_next_player(get_next_player(get_next_player(m_oder_head_player))); msg_oder_end(get_next_player(get_next_player(m_oder_head_player))); } } 通过这串01数据对比很清晰的就可以知道谁是最终的地主 抢了多少次地主 应该翻多少倍..不需要多费笔墨去做什么记录 十分简单
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