利用c语言写扫雷游戏

xiaoxiao2021-02-28  36

 

 

         本人菜鸟一枚,文章中有那些错误或者有一些改进的意见,希望各位大神可以指正。

  首先写任何代码之前要明白自己的代码功能,即要解决的问题、或者要实现的功能。(我没写图形界面,只完成了游戏的逻辑)。        

 

我的扫雷游戏要实现功能有:

<1>玩家走第一步不能被炸死

<2>显示该点周围有几颗雷

<3>如果坐标周围没有雷,可以实现展开

 

 

然后我们来分析扫雷游戏的逻辑(最后附源代码) <1>首先我们得有雷可扫,所以我们应该先制作棋盘,而棋盘,就是一个二维数组。

            (1)因为以后我们要计算周围雷的个数,保证数组不越界,所以多两行两列

             (2)因为不能显示雷的位置,所以我们制作两个二维数组,一个定义雷,一个显示给玩家

             (3)我们需要初始化棋盘和打印棋盘,因为以后要反复初始化和打印,所以定义为函数              

 

  //初始化棋盘 void InitiaBorder(char border[ROWS][COLS], int row, int col,char set) { memset(border, set, col*row*sizeof(border[0][0])); } // 打印棋盘 void ShowBorder(char border[ROWS][COLS], int row, int col) { int i = 0; //打印第一行 for (int i = 0; i < col-2; i++) { if (i == 0) printf("|"); printf("---|"); } printf("\n"); for (i = 1; i < row-1; i++) { int j = 0; printf("|");//每行第一个打印一个| //打印( %c |) for (j = 1; j < col-1; j++) { printf(" %c |", border[i][j]); } printf("\n"); //打印(---|) for (j = 0; j < col-2; j++) { if (j == 0) printf("|");//每行第一个打印一个 | printf("---|"); } printf("\n"); } }

 

<2>然后我们需要产生雷,将此功能封装为函数

//产生雷 void CreateMine(char border[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int count = EASY ; while (count) { x = rand() % (row - 2) + 1; y = rand() % (col - 2) + 1; if (border[x][y] == '0') { border[x][y] = '1'; count--; } } }

 

 

 

<3>用户扫雷

            (1)用户首先输入坐标,先判断是否合法(是否在区域内),然后再判断是否该坐标已经被扫

            (2)如果(1)条件满足,我们需要判断是否为雷,如果是雷,则游戏结束(先不考虑第一步被炸死)

            (3)如果不是雷,则需要判断周围雷的数量(先不考虑展开),所以需要一个函数来判断周围雷的数量

//计算雷的数量 char MineCount(char border[ROWS][COLS],int x, int y) {  return border[x - 1][y] + border[x - 1][y + 1] + border[x][y + 1] + border[x + 1][y + 1]   + border[x + 1][y] + border[x + 1][y - 1] + border[x][y - 1] + border[x - 1][y - 1] - 7 * '0'; }

 

           (4)现在我们来实现如果周围雷的数量为0,实现展开,

                            在实现展开时,我们应该先判断周围的区域是否已经被判断,如果已经被判断,如果再判断会造成死循环

//判断是否已经展开 int IsBlack(char border[ROWS][COLS],int row,int col,int x, int y) { if ((border[x][y] == '*'&&x >= 1 && x < row - 1 && y >= 1 && y < col - 1)) { return 1; } return -1; }

                   然后我们再判断周围的八个点(周围的八个点如果为零,则需要在判断,这就是递归)

//判断周围的雷 void JudegeMineCount(char border1[ROWS][COLS], char border2[ROWS][COLS],int x, int y) { int Judge = 1; if (Judge == IsBlack(border2, ROWS, COLS, x, y - 1)) { if (MineCount(border1, x, y - 1) != '0') { border2[x][y - 1] = MineCount(border1, x, y - 1); } else { border2[x][y - 1] = MineCount(border1, x, y - 1); JudegeMineCount(border1, border2, x, y - 1); } } if (Judge == IsBlack(border2, ROWS, COLS, x - 1, y - 1)) { if (MineCount(border1, x - 1, y - 1) != '0') { border2[x - 1][y - 1] = MineCount(border1, x - 1, y - 1); } else { border2[x - 1][y - 1] = MineCount(border1, x - 1, y - 1); JudegeMineCount(border1, border2, x - 1, y - 1); } } if (Judge == IsBlack(border2, ROWS, COLS, x - 1, y)) { if (MineCount(border1, x - 1, y) != '0') { border2[x - 1][y] = MineCount(border1, x - 1, y); } else { border2[x - 1][y] = MineCount(border1, x - 1, y); JudegeMineCount(border1, border2, x - 1, y); } } if (Judge == IsBlack(border2, ROWS, COLS, x - 1, y + 1)) { if (MineCount(border1, x - 1, y + 1) != '0') { border2[x - 1][y + 1] = MineCount(border1, x - 1, y + 1); } else { border2[x - 1][y + 1] = MineCount(border1, x - 1, y + 1); JudegeMineCount(border1, border2, x - 1, y + 1); } } if (Judge == IsBlack(border2, ROWS, COLS, x, y + 1)) { if (MineCount(border1, x, y + 1) != '0') { border2[x][y + 1] = MineCount(border1, x, y + 1); } else { border2[x][y + 1] = MineCount(border1, x, y + 1); JudegeMineCount(border1, border2, x, y + 1); } } if (Judge == IsBlack(border2, ROWS, COLS, x + 1, y + 1)) { if (MineCount(border1, x + 1, y + 1) != '0') { border2[x + 1][y + 1] = MineCount(border1, x + 1, y + 1); } else { border2[x + 1][y + 1] = MineCount(border1, x + 1, y + 1); JudegeMineCount(border1, border2, x + 1, y + 1); } } if (Judge == IsBlack(border2, ROWS, COLS, x + 1, y)) { if (MineCount(border1, x + 1, y) != '0') { border2[x + 1][y] = MineCount(border1, x + 1, y); } else { border2[x + 1][y] = MineCount(border1, x + 1, y); JudegeMineCount(border1, border2, x + 1, y); } } if (Judge == IsBlack(border2, ROWS, COLS, x + 1, y - 1)) { if (MineCount(border1, x + 1, y - 1) != '0') { border2[x + 1][y - 1] = MineCount(border1, x + 1, y - 1); } else { border2[x + 1][y - 1] = MineCount(border1, x + 1, y - 1); JudegeMineCount(border1, border2, x + 1, y - 1); } } }

 

<5>实现第一步不被炸死,我们在定义一个变量count = 1;将它的地址传给找雷函数,(不能在函数内部创建,因为要多次调用找雷函数,count将每次被调用)如果第一步是雷,我们需要重新产生雷

char FindMine(char border1[ROWS][COLS], char border2[ROWS][COLS], int row, int col,int *count) { int x = 0; int y = 0; int x1 = 0; int y1 = 0; while (1) { printf("请输入要查找的坐标:"); scanf("%d%d", &x, &y); if (x >= 1 && x < row - 1 && y >= 1 && y < col - 1) { if (border1[x][y] == '1'&&*count != 1) { return '1'; } else { if ((*count) == 1 && border1[x][y] == '1') //重新产生雷 { border1[x][y] = '0'; while (*count) { x1 = rand() % (row - 2) + 1; y1 = rand() % (col - 2) + 1; if (border1[x1][y1] == '0') { border1[x1][y1] = '1'; (*count)--; } } } (*count)--; if (border2[x][y] == '*') { if (MineCount(border1, x, y) != '0') { border2[x][y] = MineCount(border1, x, y); } else { border2[x][y] = MineCount(border1, x, y); JudegeMineCount(border1, border2, x, y); } return 0; } else { printf("该坐标已被判断!!\n"); } } } else { printf("请输入合法坐标\n"); } } }

<6>当未知区域等于雷的个数,游戏胜利,所以我们需要一个函数来计算当前未知区域的个数

//未判断的数量 int BlackCount(char border[ROWS][COLS],int row,int col) { int blackcount = 0; int i = 1; for (i = 1; i <= row; i++) { int j = 1; for (j = 1; j <= col; j++) { if (border[i][j] == '*') blackcount++; } } return blackcount; }

 

源代码

 

头文件

#include <string.h> #include <stdio.h> #include <stdlib.h> #include <time.h> #include <windows.h> #define EASY 20 #define ROW 10 #define COL 10 #define ROWS ROW + 2 #define COLS COL + 2 //初始化棋盘 void InitiaBorder(char border[ROWS][COLS], int row, int col,char set); // 打印棋盘 void ShowBorder(char border[ROWS][COLS], int row, int col); //产生雷 void CreateMine(char border[ROWS][COLS], int row, int col); //找雷 char FindMine(char border1[ROWS][COLS],char border2[ROWS][COLS],int row, int col,int *count); //未判断的数量 int BlackCount(char border[ROWS][COLS],int row,int col);

函数实现

#define _CRT_SECURE_NO_WARNINGS #include "game.h" //初始化棋盘 void InitiaBorder(char border[ROWS][COLS], int row, int col,char set) { memset(border, set, col*row*sizeof(border[0][0])); } // 打印棋盘 void ShowBorder(char border[ROWS][COLS], int row, int col) { int i = 0; //打印第一行 for (int i = 0; i < col-2; i++) { if (i == 0) printf("|"); printf("---|"); } printf("\n"); for (i = 1; i < row-1; i++) { int j = 0; printf("|");//每行第一个打印一个| //打印( %c |) for (j = 1; j < col-1; j++) { printf(" %c |", border[i][j]); } printf("\n"); //打印(---|) for (j = 0; j < col-2; j++) { if (j == 0) printf("|");//每行第一个打印一个 | printf("---|"); } printf("\n"); } } //产生雷 void CreateMine(char border[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int count = EASY ; while (count) { x = rand() % (row - 2) + 1; y = rand() % (col - 2) + 1; if (border[x][y] == '0') { border[x][y] = '1'; count--; } } } //计算雷的数量 char MineCount(char border[ROWS][COLS],int x, int y) { return border[x - 1][y] + border[x - 1][y + 1] + border[x][y + 1] + border[x + 1][y + 1] + border[x + 1][y] + border[x + 1][y - 1] + border[x][y - 1] + border[x - 1][y - 1] - 7 * '0'; } //判断是否已经展开 int IsBlack(char border[ROWS][COLS],int row,int col,int x, int y) { if ((border[x][y] == '*'&&x >= 1 && x < row - 1 && y >= 1 && y < col - 1)) { return 1; } return -1; } //判断周围的雷 void JudegeMineCount(char border1[ROWS][COLS], char border2[ROWS][COLS],int x, int y) { int Judge = 1; if (Judge == IsBlack(border2, ROWS, COLS, x, y - 1)) { if (MineCount(border1, x, y - 1) != '0') { border2[x][y - 1] = MineCount(border1, x, y - 1); } else { border2[x][y - 1] = MineCount(border1, x, y - 1); JudegeMineCount(border1, border2, x, y - 1); } } if (Judge == IsBlack(border2, ROWS, COLS, x - 1, y - 1)) { if (MineCount(border1, x - 1, y - 1) != '0') { border2[x - 1][y - 1] = MineCount(border1, x - 1, y - 1); } else { border2[x - 1][y - 1] = MineCount(border1, x - 1, y - 1); JudegeMineCount(border1, border2, x - 1, y - 1); } } if (Judge == IsBlack(border2, ROWS, COLS, x - 1, y)) { if (MineCount(border1, x - 1, y) != '0') { border2[x - 1][y] = MineCount(border1, x - 1, y); } else { border2[x - 1][y] = MineCount(border1, x - 1, y); JudegeMineCount(border1, border2, x - 1, y); } } if (Judge == IsBlack(border2, ROWS, COLS, x - 1, y + 1)) { if (MineCount(border1, x - 1, y + 1) != '0') { border2[x - 1][y + 1] = MineCount(border1, x - 1, y + 1); } else { border2[x - 1][y + 1] = MineCount(border1, x - 1, y + 1); JudegeMineCount(border1, border2, x - 1, y + 1); } } if (Judge == IsBlack(border2, ROWS, COLS, x, y + 1)) { if (MineCount(border1, x, y + 1) != '0') { border2[x][y + 1] = MineCount(border1, x, y + 1); } else { border2[x][y + 1] = MineCount(border1, x, y + 1); JudegeMineCount(border1, border2, x, y + 1); } } if (Judge == IsBlack(border2, ROWS, COLS, x + 1, y + 1)) { if (MineCount(border1, x + 1, y + 1) != '0') { border2[x + 1][y + 1] = MineCount(border1, x + 1, y + 1); } else { border2[x + 1][y + 1] = MineCount(border1, x + 1, y + 1); JudegeMineCount(border1, border2, x + 1, y + 1); } } if (Judge == IsBlack(border2, ROWS, COLS, x + 1, y)) { if (MineCount(border1, x + 1, y) != '0') { border2[x + 1][y] = MineCount(border1, x + 1, y); } else { border2[x + 1][y] = MineCount(border1, x + 1, y); JudegeMineCount(border1, border2, x + 1, y); } } if (Judge == IsBlack(border2, ROWS, COLS, x + 1, y - 1)) { if (MineCount(border1, x + 1, y - 1) != '0') { border2[x + 1][y - 1] = MineCount(border1, x + 1, y - 1); } else { border2[x + 1][y - 1] = MineCount(border1, x + 1, y - 1); JudegeMineCount(border1, border2, x + 1, y - 1); } } } //找雷 char FindMine(char border1[ROWS][COLS], char border2[ROWS][COLS], int row, int col,int *count) { int x = 0; int y = 0; int x1 = 0; int y1 = 0; while (1) { printf("请输入要查找的坐标:"); scanf("%d%d", &x, &y); if (x >= 1 && x < row - 1 && y >= 1 && y < col - 1) { if (border1[x][y] == '1'&&*count != 1) { return '1'; } else { if ((*count) == 1 && border1[x][y] == '1') //重新产生雷 { border1[x][y] = '0'; while (*count) { x1 = rand() % (row - 2) + 1; y1 = rand() % (col - 2) + 1; if (border1[x1][y1] == '0') { border1[x1][y1] = '1'; (*count)--; } } } (*count)--; if (border2[x][y] == '*') { if (MineCount(border1, x, y) != '0') { border2[x][y] = MineCount(border1, x, y); } else { border2[x][y] = MineCount(border1, x, y); JudegeMineCount(border1, border2, x, y); } return 0; } else { printf("该坐标已被判断!!\n"); } } } else { printf("请输入合法坐标\n"); } } } //未判断的数量 int BlackCount(char border[ROWS][COLS],int row,int col) { int blackcount = 0; int i = 1; for (i = 1; i <= row; i++) { int j = 1; for (j = 1; j <= col; j++) { if (border[i][j] == '*') blackcount++; } } return blackcount; }

main函数

#define _CRT_SECURE_NO_WARNINGS #include "game.h" void game1() { int count = 1; char border1[ROWS][COLS] = { '0' }; char border2[ROWS][COLS] = { '0' }; int blackcount = 0; //初始化棋盘 InitiaBorder(border1, ROWS, COLS, '0'); InitiaBorder(border2, ROWS, COLS, '*'); blackcount = BlackCount(border2, ROW, COL); //产生雷 CreateMine(border1, ROWS, COLS); //产生雷后的效果 ShowBorder(border1, ROWS, COLS); ShowBorder(border2, ROWS, COLS); //找雷 while (blackcount>EASY) { char result = FindMine(border1, border2, ROWS, COLS ,&count); //判断结果 if (result == '1') { printf("很遗憾,您被炸死了!\n"); ShowBorder(border1, ROWS, COLS); break; } system("cls"); ShowBorder(border2, ROWS, COLS); blackcount = BlackCount(border2, ROW, COL); printf("当前未判断空格数:%d\n", blackcount); } if (blackcount == EASY) printf("恭喜您游戏胜利!!\n"); } void game2() { printf("qwe"); } void game3() { printf("qwe"); } void menu() { printf("********* 1、简 单 ****************\n"); printf("********* 2、中 等 ****************\n"); printf("********* 3、困 难 ****************\n"); printf("********* 0、退出游戏 ****************\n"); } void test() { int input = 0; do { menu(); printf("\n"); printf("请选择模式:\n"); scanf("%d", &input); switch (input) { case 1: game1(); break; case 2: game2(); break; case 3: game3(); break; case 0: printf("退出游戏\n"); break; default: printf("输入错误!\n"); break; } } while (input); } int main() { system("color 2E"); test(); system("pause"); return 0; }

 

 

 

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