顺序队列

xiaoxiao2021-02-28  44



#ifndef CirQueue_H  

#define CirQueue_H  

 

const int QueueSize=100;                      

template<class DataType>

class CirQueue

{

public:

CirQueue(){front=rear=QueueSize-1;}  

~CirQueue(){}   

void EnQueue(DataType x);

DataType DeQueue();   

DataType GetQueue();  

int Empty()  

{if(front==rear)

 return 1;

 else return 0;

}  

private:

DataType data[QueueSize];  //存放队列元素的数组

int front,rear;  //队头和队尾指针

};

#endif;

 

#include"CirQueue.h"  

                        

 

 

 

template<class DataType>

void CirQueue<DataType>::EnQueue(DataType x)  

{

if((rear+1)%QueueSize==front) throw"上溢";

rear=(rear+1)%QueueSize;  

data[rear]=x;

}

 

template<class DataType>

DataType CirQueue<DataType>::DeQueue()  

{

if(rear==front)throw"下溢";

front=(front+1)%QueueSize;  

return data[front];  

}

 

template<class DataType>

DataType CirQueue<DataType>::GetQueue()  

{   int i;

if(rear==front) throw"下溢";

i=(front+1)%QueueSize;

return data[i];

}

 

#include<iostream>

using namespace std;

#include"CirQueue.cpp"  

                          

 

void main()

{

CirQueue<int>Q;  //创建模板类的实例

if(Q.Empty())

cout<<"队列为空"<<endl;

 

try

{

Q.EnQueue(10);  //入队操作

Q.EnQueue(15);

}

catch(char* wrong)

{

cout<<wrong<<endl;

}

cout<<"查看对头元素:"<<endl;

cout<<Q.GetQueue()<<endl;  

cout<<"执行出队操作:"<<endl; 

try

{

Q.DeQueue();

}

catch(char*wrong)

{

cout<<wrong<<endl;

}

cout<<"查看队头元素:"<<endl;

cout<<Q.GetQueue()<<endl;

}

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