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xiaoxiao2021-02-28  42



#include<iostream>

using namespace std;

struct Node

{

int data;

Node *next;

};

 

const int StackSize=10;

class LinkStack

{

public:

LinkStack(){top=NULL;}

~LinkStack();

void Push(int x);

int Pop();

int GetTop()

{

if(top!=NULL)

return top->data;

}

int Empty()

{if(top==NULL)

    return 1;

else

return 0;

}

private:

Node *top;

};

 

void LinkStack::Push(int x)

{

Node *s;

s=new Node;s->data=x;  

s->next=top;top=s;  

}

 

int LinkStack::Pop()

{

int x;

Node *p;

if(top==NULL)throw"下溢";

x=top->data;p=top;  

top=top->next;   

delete p;

return x;

}

 

LinkStack::~LinkStack()

{

while(top!=NULL)  

{

Node *q;

q=top;  

top=top->next;  

delete q;

}

}

 

int main()

{

int i=20,m=18;

LinkStack S;

if(S.Empty())

cout<<"栈为空"<<endl;

else

cout<<"栈非空"<<endl;

cout<<"对20和18执行入栈操作"<<endl;

S.Push(20);

S.Push(18);

cout<<"栈顶元素为:"<<endl;

cout<<S.GetTop()<<endl;

cout<<"执行一次出栈操作"<<endl;

S.Pop();

cout<<"栈顶元素为:"<<endl;

cout<<S.GetTop()<<endl;

return 0;

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