iOS之俄罗斯方块

xiaoxiao2021-02-28  54

设计思路

先自定义一个kuai类继承于UIView,在self里面新建一个%4的随机数然后根据随机数决定方块颜色

新建存放方块的backgroundView类

核心函数一newkuai,

用定时器调用新建四个全局View,(self.view1,self.view2,,,)每次新建一个图块就赋值给self.view用来控制他们的行为(下降,左右)定时器每次调用self.view就下降30将视图区域坐标化,新键一个可变字典 dir(存放坐标),可变字典  kuaizu(存放UIView)横坐标0-7纵坐标0-14;比如(0,1,140,141)作为key,初始value为@“1”定义横坐标为i纵坐标为j初始值为0,每次方块移动(j++,左右i++.i--),view停止时要清空i,j,每次调用newkuai时先取出self.view1.2.3.4,下一步位置的坐标(j*10+i+10)的值,if判断如果这个值为2(表示这个位置有方块)或者这些self.view有一个的坐标为420(方块到了底部),那么根据坐标修改对应的值为2;将4个 self.view放入字典kauizu,调用判断函数4次(根据随机数)重新创建四个view把它们复制给四个self.view.清空所有i,j.self.view就下降30

核心函数二(panduan)判断最后一行,或者所有行

获取最后一行8个的值,判断是否全部等于2,如果是遍历kuaizu字典,把所有方块view向下移动30;在此之前遍历坐标字典如果当前块于下一行的这一块值不同,就要把当前付给下一行,因为view移动,下一行块值等于当前行的值。控制函数每种块有四种变变换或者两种;同样采用全局标志位,判断当前这个块是那种块那种变幻形态;每次变幻i.j值都要修改(小心认真修改)。左右控制只需要i++,i--就可以;暂停,控制定时器停止恢复

扩展

难度,控制定时器时间分一点视图展示下一个块是什么块;该位置每次块初始化之后就生成全局的随机数,视图根据这个view显示下个图块,下次初始化再根据这个随机数初始化块快速下降;当点击向下按钮时,遍历字典,判断当前位置下面一个个为2的坐标点,得到他的上一行,把块移动到这一行 self.view.frame;j+n;同样在进行改值,赋值,初始化,清空i,j,一系列操作。加动画 // // backgroundView.h // erKinf // // Created by root1 on 18-1-7. // Copyright (c) 3018年 root. All rights reserved. // #import <UIKit/UIKit.h> #import "kuai.h" @interface backgroundView : UIViewController @property kuai *view1; @property kuai *view2; @property kuai *view3; @property kuai *view4; @property kuai *changview1; @property kuai *changview2; @property kuai *changview3; @property kuai *changview4; @property NSTimer *time1; - (IBAction)changeBtn:(UIButton *)sender; @property bool *isrich; @property NSMutableDictionary *dir; @property int i; //横坐标 @property int j; //纵坐标 @property int view1i; //view1操控view的横坐标 @property int view1j; @property int view2i; @property int view2j; @property int view3i; @property int view3j; @property int view4i; @property int view4j; @property int bianXing1; //控制方块变形 @property int fangkuaiKind; - (IBAction)leftBtn:(UIButton *)sender; - (IBAction)right:(UIButton *)sender; - (IBAction)pouse:(UIButton *)sender; @property NSMutableArray *kuaiZu; @property (weak, nonatomic) IBOutlet UIView *ViewTo; @property BOOL pauseNum; @end // // backgroundView.m // erKinf // // Created by root1 on 18-1-7. // Copyright (c) 3018年 root. All rights reserved. // #import "backgroundView.h" #import "kuai.h" #import "point.h" @interface backgroundView () @end @implementation backgroundView - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (void)viewDidLoad { self.kuaiZu=[[NSMutableArray alloc]init]; //装kuai的数组初始化 [self.view bringSubviewToFront:self.ViewTo]; //遮盖视图移到最上 self.pauseNum=false; //给空间分块定坐标 self.dir=[NSMutableDictionary dictionaryWithObjectsAndKeys:@"1",@0,@"1",@1,@"1",@2,@"1",@3,@"1",@4,@"1",@5,@"1",@6,@"1",@7, @"1",@10,@"1",@11,@"1",@12,@"1",@13,@"1",@14,@"1",@15,@"1",@16,@"1",@17, @"1",@30,@"1",@21,@"1",@22,@"1",@23,@"1",@24,@"1",@25,@"1",@26,@"1",@27, @"1",@30,@"1",@31,@"1",@32,@"1",@33,@"1",@34,@"1",@35,@"1",@36,@"1",@37, @"1",@40,@"1",@41,@"1",@42,@"1",@43,@"1",@44,@"1",@45,@"1",@46,@"1",@47, @"1",@50,@"1",@51,@"1",@52,@"1",@53,@"1",@54,@"1",@55,@"1",@56,@"1",@57, @"1",@60,@"1",@61,@"1",@62,@"1",@63,@"1",@64,@"1",@65,@"1",@66,@"1",@67, @"1",@70,@"1",@71,@"1",@72,@"1",@73,@"1",@74,@"1",@75,@"1",@76,@"1",@77, @"1",@80,@"1",@81,@"1",@82,@"1",@83,@"1",@84,@"1",@85,@"1",@86,@"1",@87, @"1",@90,@"1",@91,@"1",@92,@"1",@93,@"1",@94,@"1",@95,@"1",@96,@"1",@97, @"1",@100,@"1",@101,@"1",@102,@"1",@103,@"1",@104,@"1",@105,@"1",@106,@"1",@107, @"1",@110,@"1",@111,@"1",@112,@"1",@113,@"1",@114,@"1",@115,@"1",@116,@"1",@117, @"1",@130,@"1",@121,@"1",@122,@"1",@123,@"1",@124,@"1",@125,@"1",@126,@"1",@127, @"1",@130,@"1",@131,@"1",@132,@"1",@133,@"1",@134,@"1",@135,@"1",@136,@"1",@137, @"1",@140,@"1",@141,@"1",@142,@"1",@143,@"1",@144,@"1",@145,@"1",@146,@"1",@147, nil ]; // NSMutableArray *mulArray = [[NSMutableArray alloc] initWithCapacity:30]; // [mulArray addObject:]; // id obj = [mulArray objectAtIndex:1]; // NSLog(@"obj = %@",obj); self.bianXing1=1; //变形标志位为1 self.isrich=false; kuai *kuai1=[[kuai alloc]init]; self.view1=kuai1; self.view1.frame=CGRectMake(0, -90, 30, 30); self.view1i=0; self.view1j=-3; kuai *kuai2=[[kuai alloc]init]; self.view2=kuai2; self.view2.frame=CGRectMake(0, -60, 30, 30); self.view2i=0; self.view2j=-2; kuai *kuai3=[[kuai alloc]init]; self.view3=kuai3; self.view3.frame=CGRectMake(0, -30, 30, 30); self.view3i=0; self.view3j=-1; kuai *kuai4=[[kuai alloc]init]; self.view4=kuai4; self.view4.frame=CGRectMake(30, -60, 30, 30); self.view4i=1; self.view4j=-2; self.fangkuaiKind=1; NSObject *ii=@"1"; // self.kuaiZu=[NSArray arrayWithObjects:@"a",@"b",@"c",nil]; // //[self.kuaiZu objectAtIndex:ii]; // // for(id obj in self.kuaiZu) // { // [newArray addObject: obj]; // } // for (int i=1; i<=[self.kuaiZu count]; i++) { // kuai *kk=[self.kuaiZu objectAtIndex:i]; // kk.x=300; // kk.y=300; // kk.frame=CGRectMake(kk.x, kk.y, 50, 50); // [self.view addSubview:kk]; // NSLog(@"shuzu"); // } //[self.view addSubview:kuai1]; self.time1=[NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(newkuai:) userInfo:nil repeats:YES]; [super viewDidLoad]; // Do any additional setup after loading the view from its nib. } -(void)newkuai:(UIView *)view { //计算下一步的点对应的key对应的值 int view1Next=self.view1i+self.view1j*10+10; int view2Next=self.view2i+self.view2j*10+10; int view3Next=self.view3i+self.view3j*10+10; int view4Next=self.view4i+self.view4j*10+10; NSString *name = [self.dir objectForKey:@(view1Next)]; NSString *name2 = [self.dir objectForKey:@(view2Next)]; NSString *name3 = [self.dir objectForKey:@(view3Next)]; NSString *name4 = [self.dir objectForKey:@(view4Next)]; //如果某个方块到达底部或者他的下一步有方块则停止 if (self.view1.frame.origin.y==420||self.view2.frame.origin.y==420||self.view3.frame.origin.y==420||self.view4.frame.origin.y==420||[name isEqualToString:@"2"]||[name2 isEqualToString:@"2"]||[name3 isEqualToString:@"2"]||[name4 isEqualToString:@"2"]){ if (self.isrich==false) { //把这个块view添加到 可变数组; [self.kuaiZu addObject:self.view1]; [self.kuaiZu addObject:self.view2]; [self.kuaiZu addObject:self.view3]; [self.kuaiZu addObject:self.view4]; //修改每个点的键值为2 int view1zong=self.view1i+self.view1j*10; int view2zong=self.view2i+self.view2j*10; int view3zong=self.view3i+self.view3j*10; int view4zong=self.view4i+self.view4j*10; [self.dir setObject:@"2"forKey:@(view1zong)]; [self.dir setObject:@"2"forKey:@(view2zong)]; [self.dir setObject:@"2"forKey:@(view3zong)]; [self.dir setObject:@"2"forKey:@(view4zong)]; [self panduan]; [self panduan]; [self panduan]; [self panduan]; //新建随机数,确定下个要出现的方块类型 self.fangkuaiKind=(arc4random()%4)+1; if (self.fangkuaiKind==1) { //重新new一个方块出来 self.bianXing1=1; //初始变形标志位 kuai *kuai1=[[kuai alloc]init]; self.view1=kuai1; self.view1.frame=CGRectMake(0, -90, 30, 30); kuai *kuai2=[[kuai alloc]init]; self.view2=kuai2; self.view2.frame=CGRectMake(0, -60, 30, 30); kuai *kuai3=[[kuai alloc]init]; self.view3=kuai3; self.view3.frame=CGRectMake(0, -30, 30, 30); kuai *kuai4=[[kuai alloc]init]; self.view4=kuai4; self.view4.frame=CGRectMake(30, -60, 30, 30); //方块坐标初始化 self.view1i=0; self.view1j=-3; self.view2i=0; self.view2j=-2; self.view3i=0; self.view3j=-1; self.view4i=1; self.view4j=-2; } else if(self.fangkuaiKind==2){ //重新new一个方块出来 self.bianXing1=1; //初始变形标志位 kuai *kuai1=[[kuai alloc]init]; self.view1=kuai1; self.view1.frame=CGRectMake(0, -90, 30, 30); kuai *kuai2=[[kuai alloc]init]; self.view2=kuai2; self.view2.frame=CGRectMake(0, -60, 30, 30); kuai *kuai3=[[kuai alloc]init]; self.view3=kuai3; self.view3.frame=CGRectMake(0, -30, 30, 30); kuai *kuai4=[[kuai alloc]init]; self.view4=kuai4; self.view4.frame=CGRectMake(30, -30, 30, 30); //方块坐标初始化 self.view1i=0; self.view1j=-3; self.view2i=0; self.view2j=-2; self.view3i=0; self.view3j=-1; self.view4i=1; self.view4j=-1; } else if(self.fangkuaiKind==3){ //重新new一个方块出来 self.bianXing1=1; //初始变形标志位 kuai *kuai1=[[kuai alloc]init]; self.view1=kuai1; self.view1.frame=CGRectMake(0, -60, 30, 30); kuai *kuai2=[[kuai alloc]init]; self.view2=kuai2; self.view2.frame=CGRectMake(30, -60, 30, 30); kuai *kuai3=[[kuai alloc]init]; self.view3=kuai3; self.view3.frame=CGRectMake(30, -30, 30, 30); kuai *kuai4=[[kuai alloc]init]; self.view4=kuai4; self.view4.frame=CGRectMake(60, -30, 30, 30); //方块坐标初始化 self.view1i=0; self.view1j=-2; self.view2i=1; self.view2j=-2; self.view3i=1; self.view3j=-1; self.view4i=2; self.view4j=-1; }else if (self.fangkuaiKind==4){ //重新new一个方块出来 self.bianXing1=1; //初始变形标志位 kuai *kuai1=[[kuai alloc]init]; self.view1=kuai1; self.view1.frame=CGRectMake(0, -120, 30, 30); kuai *kuai2=[[kuai alloc]init]; self.view2=kuai2; self.view2.frame=CGRectMake(0, -90, 30, 30); kuai *kuai3=[[kuai alloc]init]; self.view3=kuai3; self.view3.frame=CGRectMake(0, -60, 30, 30); kuai *kuai4=[[kuai alloc]init]; self.view4=kuai4; self.view4.frame=CGRectMake(0, -30, 30, 30); //方块坐标初始化 self.view1i=0; self.view1j=-4; self.view2i=0; self.view2j=-3; self.view3i=0; self.view3j=-2; self.view4i=0; self.view4j=-1; } } }else{ //如果下方可以走就走 self.view1.frame=CGRectMake(self.view1.frame.origin.x, self.view1.frame.origin.y+30, 30, 30); [self.view addSubview:self.view1]; self.view2.frame=CGRectMake(self.view2.frame.origin.x, self.view2.frame.origin.y+30, 30, 30); [self.view addSubview:self.view2]; self.view3.frame=CGRectMake(self.view3.frame.origin.x, self.view3.frame.origin.y+30, 30, 30); [self.view addSubview:self.view3]; self.view4.frame=CGRectMake(self.view4.frame.origin.x, self.view4.frame.origin.y+30, 30, 30); [self.view addSubview:self.view4]; //j 坐标++ self.view1j++; self.view2j++; self.view3j++; self.view4j++; } [self.view bringSubviewToFront:self.ViewTo]; } -(void)panduan //判断最后一行 { NSString *lost1 = [self.dir objectForKey:@140]; NSString *lost2 = [self.dir objectForKey:@141]; NSString *lost3 = [self.dir objectForKey:@142]; NSString *lost4 = [self.dir objectForKey:@143]; NSString *lost5 = [self.dir objectForKey:@144]; NSString *lost6 = [self.dir objectForKey:@145]; NSString *lost7 = [self.dir objectForKey:@146]; NSString *lost8 = [self.dir objectForKey:@147]; if ([lost1 isEqualToString:@"2"]&&[lost2 isEqualToString:@"2"]&&[lost3 isEqualToString:@"2"]&&[lost4 isEqualToString:@"2"]&&[lost5 isEqualToString:@"2"]&&[lost6 isEqualToString:@"2"]&&[lost7 isEqualToString:@"2"]&&[lost8 isEqualToString:@"2"]) { [self.time1 setFireDate:[NSDate distantFuture]]; // [self.dir setObject:@"1"forKey:@90]; // [self.dir setObject:@"1"forKey:@91]; // [self.dir setObject:@"1"forKey:@92]; // [self.dir setObject:@"1"forKey:@93]; NSLog(@""); for (int i=0; i<=7; i++) { for (int j=14; j>=1; j--) { int v=j*10+i; int v2=j*10+i+10; NSString *now = [self.dir objectForKey:@(v)]; NSString *next = [self.dir objectForKey:@(v2)]; // NSLog(@"%d",v); // NSString *lostlost2 = [self.dir objectForKey:@(v)]; // NSLog(@"%@",lostlost2); // NSLog(@"%d",v2); // NSString *lostlost3 = [self.dir objectForKey:@(v2)]; // NSLog(@"%@",lostlost3); // NSLog(@""); if ([now isEqualToString:@"2"]&&[next isEqualToString:@"1"]) { [self.dir setObject:@"2" forKey:@(v2)]; } if ([now isEqualToString:@"1"]&&[next isEqualToString:@"2"]) { [self.dir setObject:@"1" forKey:@(v2)]; } // NSLog(@"%d",v); // NSString *lostlost1 = [self.dir objectForKey:@(v)]; // NSLog(@"%@",lostlost1); // NSLog(@"%d",v2); // NSString *lostlost = [self.dir objectForKey:@(v2)]; // NSLog(@"%@",lostlost); // if ([now isEqualToString:next]==false) { // [self.dir setObject:now forKey:@(v2)]; // } // UIView *lostView=[self.view hitTest:CGPointMake(i*50,j*50) withEvent:NULL]; // if (lostView==self.view) { // lostView.frame=CGRectMake(lostView.frame.origin.x, lostView.frame.origin.y+50, 50, 50); // } } } // for (NSString *dic1 in self.dir) { // //检索到key时,通过objectForKey:获取对应的value值 // NSLog(@"%@",[self.dir objectForKey:dic1]); // } for (kuai *view in self.kuaiZu) { view.frame=CGRectMake(view.frame.origin.x, view.frame.origin.y+30, 30, 30); } [self.time1 setFireDate:[NSDate distantPast]]; } } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; // Dispose of any resources that can be recreated. } - (IBAction)changeBtn:(UIButton *)sender { if (self.fangkuaiKind==1) { if (self.bianXing1==1) { self.view1.frame=CGRectMake(self.view1.frame.origin.x, self.view1.frame.origin.y, 30, 30); [self.view addSubview:self.view1]; self.view2.frame=CGRectMake(self.view2.frame.origin.x, self.view2.frame.origin.y, 30, 30); [self.view addSubview:self.view2]; self.view3.frame=CGRectMake(self.view3.frame.origin.x-30, self.view3.frame.origin.y-30, 30, 30); [self.view addSubview:self.view3]; // self.view3i--; self.view3j--; // self.view4.frame=CGRectMake(self.view4.frame.origin.x, self.view4.frame.origin.y, 30, 30); [self.view addSubview:self.view4]; self.bianXing1=2; }else if (self.bianXing1==2) { self.view1.frame=CGRectMake(self.view1.frame.origin.x, self.view1.frame.origin.y, 30, 30); [self.view addSubview:self.view1]; self.view2.frame=CGRectMake(self.view2.frame.origin.x, self.view2.frame.origin.y, 30, 30); [self.view addSubview:self.view2]; self.view3.frame=CGRectMake(self.view3.frame.origin.x, self.view3.frame.origin.y, 30, 30); [self.view addSubview:self.view3]; self.view4.frame=CGRectMake(self.view4.frame.origin.x-30, self.view4.frame.origin.y+30, 30, 30); [self.view addSubview:self.view4]; // self.view4i--; self.view4j++; // self.bianXing1=3; } else if (self.bianXing1==3) { self.view1.frame=CGRectMake(self.view1.frame.origin.x+30, self.view1.frame.origin.y+30, 30, 30); [self.view addSubview:self.view1]; // self.view1i++; self.view1j++; // self.view2.frame=CGRectMake(self.view2.frame.origin.x, self.view2.frame.origin.y, 30, 30); [self.view addSubview:self.view2]; self.view3.frame=CGRectMake(self.view3.frame.origin.x, self.view3.frame.origin.y, 30, 30); [self.view addSubview:self.view3]; self.view4.frame=CGRectMake(self.view4.frame.origin.x, self.view4.frame.origin.y, 30, 30); [self.view addSubview:self.view4]; self.bianXing1=4; } else if (self.bianXing1==4) { self.view1.frame=CGRectMake(self.view1.frame.origin.x-30, self.view1.frame.origin.y-30, 30, 30); [self.view addSubview:self.view1]; // self.view1i--; self.view1j--; // self.view2.frame=CGRectMake(self.view2.frame.origin.x, self.view2.frame.origin.y, 50, 30); [self.view addSubview:self.view2]; self.view3.frame=CGRectMake(self.view3.frame.origin.x+30, self.view3.frame.origin.y+30, 30, 30); [self.view addSubview:self.view3]; // self.view3i++; self.view3j++; // self.view4.frame=CGRectMake(self.view4.frame.origin.x+30, self.view4.frame.origin.y-30, 30, 30); [self.view addSubview:self.view4]; // self.view4i++; self.view4j--; // self.bianXing1=1; } }else if (self.fangkuaiKind==2){ if (self.bianXing1==1) { self.view1.frame=CGRectMake(self.view1.frame.origin.x-60, self.view1.frame.origin.y+60, 30, 30); [self.view addSubview:self.view1]; // self.view1i-=2; self.view1j+=2; // self.view2.frame=CGRectMake(self.view2.frame.origin.x-30, self.view2.frame.origin.y+30, 30, 30); [self.view addSubview:self.view2]; // self.view2i-=1; self.view2j+=1; // self.view3.frame=CGRectMake(self.view3.frame.origin.x, self.view3.frame.origin.y, 30, 30); [self.view addSubview:self.view3]; self.view4.frame=CGRectMake(self.view4.frame.origin.x-30, self.view4.frame.origin.y-30, 30, 30); [self.view addSubview:self.view4]; // self.view4i-=1; self.view4j-=1; // self.bianXing1=2; }else if (self.bianXing1==2) { self.view1.frame=CGRectMake(self.view1.frame.origin.x+60, self.view1.frame.origin.y+60, 30, 30); [self.view addSubview:self.view1]; // self.view1i+=2; self.view1j+=2; // self.view2.frame=CGRectMake(self.view2.frame.origin.x+30, self.view2.frame.origin.y+30, 30, 30); [self.view addSubview:self.view2]; // self.view2i+=1; self.view2j+=1; // self.view3.frame=CGRectMake(self.view3.frame.origin.x, self.view3.frame.origin.y, 30, 30); [self.view addSubview:self.view3]; self.view4.frame=CGRectMake(self.view4.frame.origin.x-30, self.view4.frame.origin.y+30, 30, 30); [self.view addSubview:self.view4]; // self.view4i-=1; self.view4j+=1; // self.bianXing1=3; } else if (self.bianXing1==3) { self.view1.frame=CGRectMake(self.view1.frame.origin.x+60, self.view1.frame.origin.y-60, 30, 30); [self.view addSubview:self.view1]; // self.view1i+=2; self.view1j-=2; // self.view2.frame=CGRectMake(self.view2.frame.origin.x+30, self.view2.frame.origin.y-30, 30, 30); [self.view addSubview:self.view2]; // self.view2i+=1; self.view2j-=1; // self.view3.frame=CGRectMake(self.view3.frame.origin.x, self.view3.frame.origin.y, 30, 30); [self.view addSubview:self.view3]; self.view4.frame=CGRectMake(self.view4.frame.origin.x+30, self.view4.frame.origin.y+30, 30, 30); [self.view addSubview:self.view4]; // self.view4i+=1; self.view4j+=1; // self.bianXing1=4; } else if (self.bianXing1==4) { self.view1.frame=CGRectMake(self.view1.frame.origin.x-60, self.view1.frame.origin.y-60, 30, 30); [self.view addSubview:self.view1]; // self.view1i-=2; self.view1j-=2; // self.view2.frame=CGRectMake(self.view2.frame.origin.x-30, self.view2.frame.origin.y-30, 30, 30); [self.view addSubview:self.view2]; // self.view2i-=1; self.view2j-=1; // self.view3.frame=CGRectMake(self.view3.frame.origin.x, self.view3.frame.origin.y, 30, 30); [self.view addSubview:self.view3]; self.view4.frame=CGRectMake(self.view4.frame.origin.x+30, self.view4.frame.origin.y-30, 30, 30); [self.view addSubview:self.view4]; // self.view4i+=1; self.view4j-=1; // self.bianXing1=1; } }else if (self.fangkuaiKind==3){ if (self.bianXing1==1) { self.view1.frame=CGRectMake(self.view1.frame.origin.x+60, self.view1.frame.origin.y, 30, 30); [self.view addSubview:self.view1]; // self.view1i+=2; self.view1j+=0; // self.view2.frame=CGRectMake(self.view2.frame.origin.x, self.view2.frame.origin.y+60, 30, 30); [self.view addSubview:self.view2]; // self.view2i-=0; self.view2j+=2; // self.view3.frame=CGRectMake(self.view3.frame.origin.x, self.view3.frame.origin.y, 30, 30); [self.view addSubview:self.view3]; self.view4.frame=CGRectMake(self.view4.frame.origin.x, self.view4.frame.origin.y, 30, 30); [self.view addSubview:self.view4]; self.bianXing1=2; }else if (self.bianXing1==2) { self.view1.frame=CGRectMake(self.view1.frame.origin.x-60, self.view1.frame.origin.y, 30, 30); [self.view addSubview:self.view1]; // self.view1i-=2; self.view1j+=0; // self.view2.frame=CGRectMake(self.view2.frame.origin.x, self.view2.frame.origin.y-60, 30, 30); [self.view addSubview:self.view2]; // self.view2i-=0; self.view2j-=2; // self.view3.frame=CGRectMake(self.view3.frame.origin.x, self.view3.frame.origin.y, 30, 30); [self.view addSubview:self.view3]; self.view4.frame=CGRectMake(self.view4.frame.origin.x, self.view4.frame.origin.y, 30, 30); [self.view addSubview:self.view4]; self.bianXing1=1; } }else if (self.fangkuaiKind==4){ if (self.bianXing1==1) { self.view1.frame=CGRectMake(self.view1.frame.origin.x, self.view1.frame.origin.y, 30, 30); [self.view addSubview:self.view1]; self.view2.frame=CGRectMake(self.view2.frame.origin.x+30, self.view2.frame.origin.y-30, 30, 30); [self.view addSubview:self.view2]; // self.view2i+=1; self.view2j-=1; // self.view3.frame=CGRectMake(self.view3.frame.origin.x+60, self.view3.frame.origin.y-60, 30, 30); [self.view addSubview:self.view3]; // self.view3i+=2; self.view3j-=2; // self.view4.frame=CGRectMake(self.view4.frame.origin.x+90, self.view4.frame.origin.y-90, 30, 30); [self.view addSubview:self.view4]; // self.view4i+=3; self.view4j-=3; // self.bianXing1=2; }else if (self.bianXing1==2){ self.view1.frame=CGRectMake(self.view1.frame.origin.x, self.view1.frame.origin.y, 30, 30); [self.view addSubview:self.view1]; self.view2.frame=CGRectMake(self.view2.frame.origin.x-30, self.view2.frame.origin.y+30, 30, 30); [self.view addSubview:self.view2]; // self.view2i-=1; self.view2j+=1; // self.view3.frame=CGRectMake(self.view3.frame.origin.x-60, self.view3.frame.origin.y+60, 30, 30); [self.view addSubview:self.view3]; // self.view3i-=2; self.view3j+=2; // self.view4.frame=CGRectMake(self.view4.frame.origin.x-90, self.view4.frame.origin.y+90, 30, 30); [self.view addSubview:self.view4]; // self.view4i-=3; self.view4j+=3; // self.bianXing1=1; } } NSLog(@"%d,%d",self.view1i,self.view1j); NSLog(@"%d,%d",self.view2i,self.view2j); NSLog(@"%d,%d",self.view3i,self.view3j); NSLog(@"%d,%d",self.view4i,self.view4j); NSLog(@"/"); } - (IBAction)leftBtn:(UIButton *)sender { self.view1.frame=CGRectMake(self.view1.frame.origin.x-30, self.view1.frame.origin.y, 30, 30); [self.view addSubview:self.view1]; // self.view1i--; self.view2.frame=CGRectMake(self.view2.frame.origin.x-30, self.view2.frame.origin.y, 30, 30); [self.view addSubview:self.view2]; // self.view2i--; self.view3.frame=CGRectMake(self.view3.frame.origin.x-30, self.view3.frame.origin.y, 30, 30); [self.view addSubview:self.view3]; // self.view3i--; self.view4.frame=CGRectMake(self.view4.frame.origin.x-30, self.view4.frame.origin.y, 30, 30); [self.view addSubview:self.view4]; // self.view4i--; } - (IBAction)right:(UIButton *)sender { self.view1.frame=CGRectMake(self.view1.frame.origin.x+30, self.view1.frame.origin.y, 30, 30); [self.view addSubview:self.view1]; // self.view1i++; self.view2.frame=CGRectMake(self.view2.frame.origin.x+30, self.view2.frame.origin.y, 30, 30); [self.view addSubview:self.view2]; // self.view2i++; self.view3.frame=CGRectMake(self.view3.frame.origin.x+30, self.view3.frame.origin.y, 30, 30); [self.view addSubview:self.view3]; // self.view3i++; self.view4.frame=CGRectMake(self.view4.frame.origin.x+30, self.view4.frame.origin.y, 30, 30); [self.view addSubview:self.view4]; // self.view4i++; NSLog(@"%d,%d",self.view1i,self.view1j); NSLog(@"%d,%d",self.view2i,self.view2j); NSLog(@"%d,%d",self.view3i,self.view3j); NSLog(@"%d,%d",self.view4i,self.view4j); NSLog(@"/"); } - (IBAction)pouse:(UIButton *)sender { if (self.pauseNum==false) { [self.time1 setFireDate:[NSDate distantFuture]]; self.pauseNum=true; }else if(self.pauseNum==true){ [self.time1 setFireDate:[NSDate distantPast]]; self.pauseNum=false; } } @end // // kuai.m // erKinf // // Created by root1 on 18-1-7. // Copyright (c) 3018年 root. All rights reserved. // #import "kuai.h" @implementation kuai - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { // Initialization code //.frame=CGRectMake(0, 50, 50, 50); int vv= (arc4random()%4)+1; if (vv==1) { self.backgroundColor=[UIColor grayColor]; }else if(vv==2){ self.backgroundColor=[UIColor greenColor]; }else if (vv==3){ self.backgroundColor=[UIColor orangeColor]; }else if (vv==4){ self.backgroundColor=[UIColor brownColor]; } } return self; } /* // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code } */ @end

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